github Inq8/CAmod 0.93
0.93 Combined Arms - Final

latest releases: 1.08.2, 1.08.1, 1.08...
2 years ago

Features

  • Four prologue missions.
  • Lobby options can now be saved/loaded.
  • Added option to disable fog of war and/or build radius in campaign missions. Mission options will persist until changed.
  • Improved targeting for Chronosphere, Iron Curtain, Nanite Repair & Atomic Shells.
  • Update-checker and download button on menu screen.
  • Numerous campaign mission tweaks.
  • Soviet EVA variant.
  • Numerous voice line improvements & additions.
  • Units gain XP from dealing damage, rather than kills (Yuri/Mastermind gain XP from each unique unit they mind control).
  • Increased armor and damage bonuses for heroic units.
  • Unique veterancy icons for Nod and Scrin.
  • When spectating or viewing replays, the value of selected units will be shown.

Balance

General

  • Increased Mechanic salvage reward to $200.
  • Reduce driverless vehicle decay rate.
  • Reduced cost of Optimised Production upgrades from $500 to $350 (Multi-Queue Scaled only).
  • Any naval units with depth charges will use only these against submarines. Reduced submarine HP to compensate.

Allies

  • Chronoshift no longer kills passengers, but they can't unload while chronoshifted. Enemy units teleported for 66% normal duration. Reduced maximum targets from 13 to 9. Capped health at 47k while chronoshifted.
  • Reduced Raider APC speed and damage vs buildings/defenses a little.
  • MRJ rework; creates jamming fields which reduce enemy RoF and firepower.
  • Gap Generator no longer creates mini veils, but the beam itself debuffs in a small area (mainly to make it more distinct from MRJ).
  • Increased Battle Fortress HP and damage.
  • Temporal Flux grants Chrono Prison +1.5 range.
  • Chrono Tank can now attack aircraft (relatively low damage). Added a 3 second cooldown between jumps with Temporal Flux. Can no longer crush infantry instantly by teleporting onto them.
  • Increased Ranger/APC/Raider APC damage vs light armor.
  • Reduced Temporal Incursion cooldown from 6:30 to 5:00 and increase duration from 30s to 40s. Removed target circle.
  • Strafing Run: Increased P51 damage, HP and speed. Target is now the center of the run rather than the start.
  • Reduced Artillery damage vs defenses.
  • Increased Gunboat projectile speed.

Soviets

  • Reduced inaccuracy of BTR, reduced damage (roughly same DPS, just more consistent). Increased damage vs light armor.
  • Increased Brute vision by 1.
  • Increase Lasher Tank speed a little.
  • Increased Sukhoi splash damage and missile speed slightly.
  • In Multi-Queue, Kennel has its own tab for dogs only, rather than requiring a Barracks.
  • Increased Sea Scorpion projectile speed and damage vs vehicles/ships.
  • Increased Missile Sub damage vs buildings.

GDI

  • Increased Nanite Repair tick rate slightly.
  • Increased Disruptor damage vs buildings and light armor slightly.
  • Increased Hum-Vee/Guardian Drone/Mini Drone/APC damage vs light armor.
  • Increased Aurora splash damage against vehicles.
  • Increased Frigate railgun damage. Added depth charges.
  • Reduced Drone Carrier Hornet reload time so they fire on each pass. Increased their ammo from 6 to 8. Increased damage vs buildings/defenses.
  • Reduced Patrol Boat damage vs light armor.

Nod

  • Increased Buggy damage vs light armor.
  • Heavy Flame Tank burst shortened (same DPS).
  • Reduced Shadow Glider grenade rate of fire.
  • Reduced Microwave Tank speed. Will now kill passengers with Intensified Microwaves upgrade.
  • Increased Apache cost from 1350 to 1400.
  • Reduced Artillery damage vs defenses.
  • Reduced ICBM Sub damage vs ground vehicles. Added charge up time before firing (reduced reload to compensate).

Scrin

  • Feeder renamed to Burster, now buildable and available to all Scrin. No longer charges on Tiberium.
  • Collector-73 Feeder Mutation replaced with Greater Coalescence. Spawns a larger and movable version of Leecher coalescence, which feeds of nearby enemies to sustain itself while healing allies.
  • Atomized debuff now pulses AoE damage and slows movement, instead of being a DoT/firepower debuff only on the target, and no longer spreads if the target dies.
  • Reduced Intruder damage vs infantry.
  • Increased Gun Walker HP from 30k to 33k. Increased damge vs light armor.
  • Shard Walker no longer has heavy armor. HP increased to 40k.
  • Increased PAC speed from 49 to 60. Increased damage vs aircraft and infantry. Increased splash radius vs vehicles, reduced splash radius vs infantry.
  • Increased Seeker HP from 22k to 23k.
  • Increased Lacerator vision by 1.
  • Increased Leecher HP from 28k to 30k. Increased damage vs light armor.
  • Increased Leecher orb HP from 30k to 35k.
  • Reduced Tripod & Reaper Tripod range very slightly. Reduced damage vs buildings and infantry.
  • Increased Mothership wormhole range from 20 to 28, increased cooldown to 45s. Increased anti-unit weapon rate of fire slightly.
  • Increased Stormrider shields from 6.5k to 8k.
  • Move Scrin submarine detection from Stormrider to Seeker/Lacerator.
  • Increase Devourer/Darkener damage vs ships.

Misc/Fixes

  • Added support powers to Composition Tester
  • Slowed the decay rate of driverless vehicles.
  • Fixed mission 2 crash.
  • Fixed Ion Conduits activating when Storm Column is not powered.
  • Separate queue for kennel in multi-queue.
  • Lowered Hacker selection priority.
  • Fixed Hopsital exits on the map Roadkings CA.
  • Reduced opacity of sub detection circles, as it was messy with many of them.
  • Added texture to menu UI panels.
  • Added player-colored selection box to submerged submarines.

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