Features
- Reduced difficulty of Easy AI in both campaign and skirmish.
- Faction tooltips on scores panel. Reveal random factions when player selects one of their units/structures.
- Minor improvements to some campaign missions.
- TFCA minigame improvements.
- Added "crewless, capturable by infantry" to tooltip of vehicles whose crews are killed.
Balance
- Minor Enlightened/Intruder damage nerfs.
- Minor Apocalypse Tank range buff.
Bug Fixes/Misc
- Fix to stop AI production structures captured by the player producing units owned by the AI.
- Mission 2 fix. Ensure 2nd convoy is queued if all trucks are lost in a convoy on easy difficulty.
- Fixed/Removed Allied Tech Center requirement for MGG unlocked via infiltration.
- Fixed crash when attempting to add bots via Slot Admin dropdown on maps where bots are disabled.
- Fixed crash when Chrono Tank dies while giving the order to chronoshift.
- Medics/Mechanics no longer auto guard on move orders (will still auto guard on attack & attack move).
- General Tooltip improvements and corrections.
- Barrels in campaign missions are now targetable without force fire. (à la RA96)
- Fixed Hacker capacity.
- Fixed some Warhead's ability to damage husks
Art
- Updated Microwave Tank hit effect (Visual splash)
- Updated Aurora fuel bomb explosion effect