github Inq8/CAmod 0.91-PreRelease-2
0.91 Combined Arms - Pre Release #2

latest releases: 1.08.2, 1.08.1, 1.08...
pre-release3 years ago

Features

  • New upgrades system to allow easier upgrading of units. Existing units superseded by an upgrade can be retrofitted via SD with a new upgrade command.
  • Added "Multi Queue Scaled" lobby option which makes production structures after the first in each queue cost significantly more until T2/T3 upgrades are purchased to make them cheaper.

Balance

  • Base Sniper no longer auto targets vehicles and must aim before firing. Increased range to 8.5.

  • Moved Raufoss upgrade to T3. Reduces range to 7.

  • Increased SEAL movement speed & reduced detonation and cooldown times of C4.

  • Reduced Mirage Tank damage vs infantry a little so it takes 1 fewer shots to kill instead of 2.

  • Base IFV range to from 5.5 to 4.75. Reverted buff vs light armor.

  • Reduced Rifle IFV damage vs buildings.

  • Raider APC vision increased by 1. Increased damage vs infantry. Reduced damage vs buildings. Existing APCs must be upgraded via SD.

  • Temporal Flux allows Chrono Tank to teleport twice before recharging. Reduced Chrono Tank damage vs infantry and speed.

  • Chrono Prison can now drain Scrin aircraft shields and erase Iron Curtained units.

  • Increased Battle Fortress HP from 110k to 115k.

  • Increased Scout Tank vision by 1 to match other T1 tanks.

  • Increased Arty cost to 650. Reduced rate of fire. Reduced damage vs defenses. Reduced damage and splash radius vs heavy armour.

  • Rebalanced Tesla Tank around a higher rate of fire and good damage vs heavy armor.

  • Increased Tesla Track damage and rate of fire. Increased HP from 20k to 22k. Reduced arcing damage.

  • Increased Siege Tank price to 1500. Reduced damage vs heavy armor. Reduced concussion radius and duration.

  • Increased Brute HP, speed and damage vs vehicles.

  • Increase HP of Yuri from 15k to 20k. Increase vision by 1.

  • Increased V2 cost from 800 to 850 (was 900 previously).

  • Increased Eradicator damage vs heavy.

  • Slight increase to V2/V3 splash damage.

  • Increased Mammoth Tank/Eradicator rate of fire.

  • Reduced Comanche vision by 1.

  • Increased Black Hand Trooper speed. Increased damage vs moving targets.

  • Reduced Microwave Tank reload time a little.

  • Increased Arty/Howitzer cost to 650. Reduced rate of fire. Reduced damage vs defenses. Reduced damage and splash radius vs heavy armor.

  • Increased Howitzer speed and turn rate.

  • Increased Obelisk rate of fire slightly.

  • Increased Flame Tank & Heavy Flame Tank damage vs defenses. Reduced speed a little.

  • Shadow Team gliders are now cloaked.

  • Increased Light Tank vision by 1 to match other T1 tanks.

  • Increased JumpJet vision by 1 and damage vs infantry.

  • Increased Bombardier range by 0.5.

  • Disruptor now applies concussion with Sonic Amplifiers upgrade.

  • Battle Drone and Mammoth Drone no longer come with free Mini Drone, but gain self-repair (and improved self-repair).

  • Increased point defense shield/laser recharge time.

  • Gryo Stabilizers upgrade moved to tier 4.

  • Increased XO HP from 30k to 32k. Increased damage vs tanks. Reduced vs infantry.

  • Increase MLRS & HMLRS HP by 2k. Increased base damage, damage vs buildings and reduced the splash drop-off near center of explosion.

  • Reduced HMLRS speed slightly.

  • Added air to air capability to JumpJet Trooper.

  • Existing APCs must be upgraded to Vulcan via SD.

  • Increased Mammoth Tank/Titan/Railgun Titan/Hover Mammoth/Ion Mammoth/Mammoth Drone rate of fire.

  • Increased Leecher price from 950 to 1000. Reduced turn speed a little more. Remove lifesteal completely with Coalescence upgrade, instead of reducing it. Partially revert damage nerf vs buildings.

  • Reduce Stormcrawler damage vs heavy armor slightly.

  • Ion Conduits triggered on taking damage as well as attacking.

  • Blink Packs upgrade moved to tier 3. Reduced cost to 750. Teleport has additional range.

  • Mothership creates wormholes at targeted location.

  • Feeders move 20% faster when charged. Increased vision to 7.

  • Increase HP of Mastermind from 15k to 20k. Increase vision by 1.

  • Reduced Rifle/Minigunner/Warrior damage vs heavy armor a little (it was previously increased by 50%).

  • Flak vest mitigation reduced against Devastator Warship.

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