Features
- New upgrades system to allow easier upgrading of units. Existing units superseded by an upgrade can be retrofitted via SD with a new upgrade command.
- Added "Multi Queue Scaled" lobby option which makes production structures after the first in each queue cost significantly more until T2/T3 upgrades are purchased to make them cheaper.
Balance
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Base Sniper no longer auto targets vehicles and must aim before firing. Increased range to 8.5.
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Moved Raufoss upgrade to T3. Reduces range to 7.
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Increased SEAL movement speed & reduced detonation and cooldown times of C4.
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Reduced Mirage Tank damage vs infantry a little so it takes 1 fewer shots to kill instead of 2.
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Base IFV range to from 5.5 to 4.75. Reverted buff vs light armor.
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Reduced Rifle IFV damage vs buildings.
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Raider APC vision increased by 1. Increased damage vs infantry. Reduced damage vs buildings. Existing APCs must be upgraded via SD.
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Temporal Flux allows Chrono Tank to teleport twice before recharging. Reduced Chrono Tank damage vs infantry and speed.
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Chrono Prison can now drain Scrin aircraft shields and erase Iron Curtained units.
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Increased Battle Fortress HP from 110k to 115k.
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Increased Scout Tank vision by 1 to match other T1 tanks.
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Increased Arty cost to 650. Reduced rate of fire. Reduced damage vs defenses. Reduced damage and splash radius vs heavy armour.
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Rebalanced Tesla Tank around a higher rate of fire and good damage vs heavy armor.
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Increased Tesla Track damage and rate of fire. Increased HP from 20k to 22k. Reduced arcing damage.
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Increased Siege Tank price to 1500. Reduced damage vs heavy armor. Reduced concussion radius and duration.
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Increased Brute HP, speed and damage vs vehicles.
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Increase HP of Yuri from 15k to 20k. Increase vision by 1.
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Increased V2 cost from 800 to 850 (was 900 previously).
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Increased Eradicator damage vs heavy.
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Slight increase to V2/V3 splash damage.
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Increased Mammoth Tank/Eradicator rate of fire.
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Reduced Comanche vision by 1.
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Increased Black Hand Trooper speed. Increased damage vs moving targets.
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Reduced Microwave Tank reload time a little.
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Increased Arty/Howitzer cost to 650. Reduced rate of fire. Reduced damage vs defenses. Reduced damage and splash radius vs heavy armor.
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Increased Howitzer speed and turn rate.
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Increased Obelisk rate of fire slightly.
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Increased Flame Tank & Heavy Flame Tank damage vs defenses. Reduced speed a little.
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Shadow Team gliders are now cloaked.
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Increased Light Tank vision by 1 to match other T1 tanks.
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Increased JumpJet vision by 1 and damage vs infantry.
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Increased Bombardier range by 0.5.
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Disruptor now applies concussion with Sonic Amplifiers upgrade.
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Battle Drone and Mammoth Drone no longer come with free Mini Drone, but gain self-repair (and improved self-repair).
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Increased point defense shield/laser recharge time.
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Gryo Stabilizers upgrade moved to tier 4.
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Increased XO HP from 30k to 32k. Increased damage vs tanks. Reduced vs infantry.
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Increase MLRS & HMLRS HP by 2k. Increased base damage, damage vs buildings and reduced the splash drop-off near center of explosion.
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Reduced HMLRS speed slightly.
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Added air to air capability to JumpJet Trooper.
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Existing APCs must be upgraded to Vulcan via SD.
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Increased Mammoth Tank/Titan/Railgun Titan/Hover Mammoth/Ion Mammoth/Mammoth Drone rate of fire.
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Increased Leecher price from 950 to 1000. Reduced turn speed a little more. Remove lifesteal completely with Coalescence upgrade, instead of reducing it. Partially revert damage nerf vs buildings.
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Reduce Stormcrawler damage vs heavy armor slightly.
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Ion Conduits triggered on taking damage as well as attacking.
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Blink Packs upgrade moved to tier 3. Reduced cost to 750. Teleport has additional range.
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Mothership creates wormholes at targeted location.
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Feeders move 20% faster when charged. Increased vision to 7.
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Increase HP of Mastermind from 15k to 20k. Increase vision by 1.
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Reduced Rifle/Minigunner/Warrior damage vs heavy armor a little (it was previously increased by 50%).
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Flak vest mitigation reduced against Devastator Warship.