Features:
- Chapters 4 and 5 of single player campaign.
- Many improvements to existing missions.
- Added co-op variants of Duality and Containment.
- Increased variety of unit types AI uses to attack with in campaign.
- Restored old colour picker to allow darker colours.
- New music track, Recon Remix.
Balance:
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Concussion applies -25% speed and -50% rate of fire reduction (instead of -45% speed and -33% rate of fire) - affects (H)MLRS Hammerhead Missiles, Sniper, Siege Tank, Aurora, Sonic Tower, MAD Tank.
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Reduced (H)MLRS damage vs heavy armor. Reduced turret turn rate. Reduced AA range, projectile speed and maximum tracking range.
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Increased Hypersonic missile accuracy.
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Increased Hailstorm missile damage vs buildings/defenses.
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Increased Mothership main weapon damage (and improved visual effects).
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Increased Tank Destroyer damage vs light armor.
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Reduced rearm times for all aircraft.
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Increased Hind/Apache/Venom/Longbow/Orca/Comanche vision by 1.
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Increased range of Hind/Apache/Venom by 0.5.
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Reduced reload time for Nighthawk Cryo Missiles.
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Reduced cost of Heavy Flame Tank from 1100 to 1000. Increased speed slightly.
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Increased Flame Tank speed slightly.
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Reduced Rocket Soldier AA auto attack range by 1 (half way between the two previous values).
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Increased Enlightened EMP duration from 6s to 10s. Increased splash damage.
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Increased JumpJet range slightly.
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Yuri/Mastermind gain experience from slaves, gain +1 capacity per veterancy level, and +1 range when elite. Can now release slaves by right clicking them.
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Reduced Intruder damage vs heavy armor slightly.
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Use TankBuster damage type for Snipers (reduced damage vs non-tank heavy units, increased vs tanks).
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Increased Veil of War cooldown from 3 minutes to 4 minutes. Reduced radius slightly.
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Reduced the "veiled" debuff effect from 50% range reduction to 20% (Veil of War, Gap Generators). Direct gap generator beam applies 40% range reduction.
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Increased XO range and damage vs heavy armor slightly.
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Increased range of base IFV by 1.
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Increased range of rocket IFV by 0.5.
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Increased range of Raider APC by 1.
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Increased Vulcan range by 0.25.
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Increased Darkener Tank turn rate and turret turn rate.
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Frenzied units no longer take increased damage, but after frenzy wears off they have reduced speed and rate of fire for 10 seconds
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Gryo Stabilization buff no longer affects Titan missiles. Effects of the buff reduced by by 25% (so +75% range, +75% reload time, down from 100%).
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Thief no longer slowed by Heavy Hazmat Suits upgrade.
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Reduced Tripod/Reaper Tripod speed slightly.
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Increased Tesla Tank range by 0.5.
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Increased Leecher price from 900 to 950. Reduced speed slightly.
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Reduced V2 price from 900 to 800.
Fixes/Misc:
- Fixed AI stopping all production on Easy/Normal difficulty. Improved low cash handling.
- Fixed Spectre being replaced by Howitzer when repaired.
- Fixed LST's built by player in mission 5 being uncontrollable.
- Fixed crash in mission 11 caused by destroying Nod Airstrip before southern base is cleared.
- Make walls other than concrete/biometallic no longer block projectiles.
- Fixed Grenadiers/Engineers standing with their arms in their air.
- Lowered selection priority of Mobile Sensor and Mobile Stealth Generator.