github Inq8/CAmod 0.91-PreRelease-1
0.91 Combined Arms - Pre Release #1

latest releases: 1.08.2, 1.08.1, 1.08...
pre-release3 years ago

Features:

  • Chapters 4 and 5 of single player campaign.
  • Many improvements to existing missions.
  • Added co-op variants of Duality and Containment.
  • Increased variety of unit types AI uses to attack with in campaign.
  • Restored old colour picker to allow darker colours.
  • New music track, Recon Remix.

Balance:

  • Concussion applies -25% speed and -50% rate of fire reduction (instead of -45% speed and -33% rate of fire) - affects (H)MLRS Hammerhead Missiles, Sniper, Siege Tank, Aurora, Sonic Tower, MAD Tank.

  • Reduced (H)MLRS damage vs heavy armor. Reduced turret turn rate. Reduced AA range, projectile speed and maximum tracking range.

  • Increased Hypersonic missile accuracy.

  • Increased Hailstorm missile damage vs buildings/defenses.

  • Increased Mothership main weapon damage (and improved visual effects).

  • Increased Tank Destroyer damage vs light armor.

  • Reduced rearm times for all aircraft.

  • Increased Hind/Apache/Venom/Longbow/Orca/Comanche vision by 1.

  • Increased range of Hind/Apache/Venom by 0.5.

  • Reduced reload time for Nighthawk Cryo Missiles.

  • Reduced cost of Heavy Flame Tank from 1100 to 1000. Increased speed slightly.

  • Increased Flame Tank speed slightly.

  • Reduced Rocket Soldier AA auto attack range by 1 (half way between the two previous values).

  • Increased Enlightened EMP duration from 6s to 10s. Increased splash damage.

  • Increased JumpJet range slightly.

  • Yuri/Mastermind gain experience from slaves, gain +1 capacity per veterancy level, and +1 range when elite. Can now release slaves by right clicking them.

  • Reduced Intruder damage vs heavy armor slightly.

  • Use TankBuster damage type for Snipers (reduced damage vs non-tank heavy units, increased vs tanks).

  • Increased Veil of War cooldown from 3 minutes to 4 minutes. Reduced radius slightly.

  • Reduced the "veiled" debuff effect from 50% range reduction to 20% (Veil of War, Gap Generators). Direct gap generator beam applies 40% range reduction.

  • Increased XO range and damage vs heavy armor slightly.

  • Increased range of base IFV by 1.

  • Increased range of rocket IFV by 0.5.

  • Increased range of Raider APC by 1.

  • Increased Vulcan range by 0.25.

  • Increased Darkener Tank turn rate and turret turn rate.

  • Frenzied units no longer take increased damage, but after frenzy wears off they have reduced speed and rate of fire for 10 seconds

  • Gryo Stabilization buff no longer affects Titan missiles. Effects of the buff reduced by by 25% (so +75% range, +75% reload time, down from 100%).

  • Thief no longer slowed by Heavy Hazmat Suits upgrade.

  • Reduced Tripod/Reaper Tripod speed slightly.

  • Increased Tesla Tank range by 0.5.

  • Increased Leecher price from 900 to 950. Reduced speed slightly.

  • Reduced V2 price from 900 to 800.

Fixes/Misc:

  • Fixed AI stopping all production on Easy/Normal difficulty. Improved low cash handling.
  • Fixed Spectre being replaced by Howitzer when repaired.
  • Fixed LST's built by player in mission 5 being uncontrollable.
  • Fixed crash in mission 11 caused by destroying Nod Airstrip before southern base is cleared.
  • Make walls other than concrete/biometallic no longer block projectiles.
  • Fixed Grenadiers/Engineers standing with their arms in their air.
  • Lowered selection priority of Mobile Sensor and Mobile Stealth Generator.

Don't miss a new CAmod release

NewReleases is sending notifications on new releases.