github Inq8/CAmod 0.91
0.91 Combined Arms - Final

latest releases: 1.08.2, 1.08.1, 1.08...
2 years ago

Features

  • Chapters 4 and 5 of single-player campaign.
  • Many improvements to existing missions.
  • Added co-op variants of Duality and Containment.
  • Increased variety of unit types AI uses to attack with in campaign.
  • Restored old colour picker to allow darker colours.
  • New music track, Recon Remix.
  • New upgrades system to allow easier upgrading of units (V hotkey). Existing units superseded by an upgrade can be retrofitted via SD with a new upgrade command.
  • Added "Multi Queue Scaled" lobby option which makes production structures after the first in each queue cost significantly more until T2/T3 upgrades are purchased to make them cheaper.
  • New "Composition Tournament" minigame map.
  • New Team Fortress inspired minigame map.
  • Added RAGL Season 14 maps.

Balance

General

  • Concussion applies -25% speed and -50% rate of fire reduction (instead of -45% speed and -33% rate of fire) - affects (H)MLRS Hammerhead Missiles, Sniper, Siege Tank, Aurora, Sonic Tower, MAD Tank.
  • Reduced rearm times for all aircraft.
  • Reduced Rocket Soldier/Disintegrator AA auto attack range by 1 (half way between the two previous values).
  • Yuri/Mastermind gain experience from slaves, gain +1 capacity per veterancy level, and +1 range when elite. Can now release slaves by right clicking them.
  • Reduced Rifle/Minigunner/Warrior damage vs heavy armor a little (it was previously increased by 50%).
  • Increased HP of all basic defenses.
  • Reduced amount of healing required to trigger healing cooldown for commandos.
  • A portion of a Medic's healing is now applied over time.
  • AA defenses and primary AA vehicles (IFV, BTR, Vulcan, Stealth Tank and Gun Walker) take 50% less damage from aircraft.
  • Harvesters and MCVs take 40% less damage from aircraft.
  • Mine Layers can defuse mines. Increased mine health.
  • Reduced radar cost to 1600.

Allies

  • Increased Tank Destroyer damage vs light armor.
  • Increased Longbow vision by 1. Increased damage vs heavy armor.
  • Reduced reload time for Nighthawk Cryo Missiles.
  • Use TankBuster damage type for Snipers (reduced damage vs non-tank heavy units, increased vs tanks).
  • Increased Veil of War cooldown from 3 minutes to 4 minutes. Reduced radius slightly.
  • Reduced the "veiled" debuff effect from 50% range reduction to 20% (Veil of War, Gap Generators). Direct gap generator beam applies 40% range reduction.
  • IFV requires either radar or service depot (as it was the only primary AA vehicle denied via radar loss).
  • Increased range of base IFV by 0.25. Reduced damage vs light armor.
  • Increased range of Rocket IFV by 0.5.
  • Reduced Rifle IFV damage vs buildings.
  • Increased Raider APC vision by 1. Increased damage vs infantry. Reduced damage vs buildings. Existing APCs must be upgraded via SD.
  • Increased Scout Tank vision by 1.
  • Reduced Mirage Tank damage vs infantry a little so it takes 1 fewer shots to kill instead of 2.
  • Temporal Flux allows Chrono Tank to teleport twice before recharging. Reduced Chrono Tank damage vs infantry and speed.
  • Increased Artillery cost to 650. Reduced rate of fire. Reduced damage vs defenses. Reduced damage and splash radius vs heavy armor.
  • Chrono Prison can now drain Scrin aircraft shields and erase Iron Curtained units.
  • Base Sniper no longer auto targets vehicles and must aim before firing. Increased range to 8.5.
  • Moved Raufoss upgrade to T3. Reduces range to 7.
  • Increased Battle Fortress HP from 110k to 115k.
  • Reduced detonation and cooldown times of SEAL C4.
  • Increased cooldown of Cluster Mines support power from 4:00 to 4:30.
  • Reduced Turret power consumption from 40 to 30.
  • Cryo Missile upgrade also applies to Strafing Run.
  • Fake buildings can be detonated manually.
  • Germany - Added 20% Chronosphere discount.

Soviets

  • Increased Hind vision by 1 and range by 0.5. Increased damage. Increased HP from 32k to 34k. Reduced speed. Reduced missile RoF. Reduced ammo of Chaingun/Rockets to 10/12 respectively.
  • Increased MiG anti-heavy damage.
  • Thief no longer slowed by Heavy Hazmat Suits upgrade.
  • Slight increase to V2/V3 splash damage.
  • Reduced V2 price from 900 to 850. Increased projectile speed.
  • Rebalanced Tesla Tank around a higher rate of fire and good damage vs heavy armor. Increased range by 0.5. Reduced price to 1150.
  • Increased Tesla Track damage and rate of fire. Increased HP from 20k to 22k. Reduced arcing damage.
  • Increase Siege Tank price to 1500. Reduced damage vs heavy armor. Reduced concussion radius and duration.
  • Increase Brute HP, speed and damage vs vehicles. Regenerates to 50% health out of combat.
  • Increased Mammoth Tank/Eradicator rate of fire.
  • Increased Eradicator damage vs heavy.
  • Increased Yuri HP from 15k to 18k. Increased vision by 1. Added psychic detection radius. Reduced Mind Blast cooldown from 6 seconds to 4 seconds.
  • Increased Desolator splash damage.
  • Increased Crazy Ivan bomb splash damage.
  • Increased Tesla Coil HP from 35k to 37.5k.
  • Increased Shock Trooper damage very slightly.
  • Reduced rate of fire and projectile speed of Mammoth Tank missiles.
  • Reduced Grenadier damage vs infantry and defenses.
  • Increased Apocalypse Tank damage vs light armor.
  • Reduce Yak price from 1250 to 1200.
  • Increased Atomic Shells firepower bonus from 150% to 180%. Increased duration from 1:30 to 2:00.
  • Iraq - Missile Silo discount increased from 10% to 40%.
  • Yuri - Added 10% Kirov discount.
  • Ukraine - Increase MAD Tank discount from 10% to 25%.
  • Increased MAD Tank HP from 90k to 100k.
  • Increased Chem Tower splash radius slightly.
  • Chaos drone emits chaos clouds when deployed or destroyed. Increased movement speed.
  • Increased Kirov HP from 100k to 110k. Reduced the increased damage taken while firing from +50% to +33%. Reduced reload time. Reduced speed. Reduced splash radius (except for Ukraine variant). Added concussion to Ukraine variant.

GDI

  • Increased (H)MLRS HP by 2k. Increased base damage, damage vs buildings and reduced the splash drop-off near center of explosion. Reduced damage vs heavy armor. Reduced turret turn rate. Reduced AA range, projectile speed and maximum tracking range.
  • Reduced HMLRS speed slightly.
  • Increased Hypersonic missile accuracy, projectile speed and range.
  • Increased Hailstorm missile damage vs buildings/defenses.
  • Increased Orca vision by 1. Increased damage vs heavy armor.
  • Increased JumpJet range slightly, vision by 1 and damage vs infantry. Can now target aircraft.
  • Increased Bombardier range by 0.5. Can now target aircraft.
  • Increased XO range and damage vs heavy armor. Increased HP from 30k to 32k. Reduced damage vs infantry.
  • Increased Vulcan range by 0.25. Existing APCs must be upgraded to Vulcan via SD.
  • Gryo Stabilizers upgrade moved to tier 4. No longer affects Titan missiles. Effects reduced by by 35% (so +65% range, +65% reload time, down from 100%). Increased recharge from 50s to 60s, begins discharging immediately.
  • Increased Disruptor damage. Applies concussion with Sonic Amplifiers upgrade. Updated projectile behaviour/visual.
  • Battle Drone and Mammoth Drone no longer come with free Mini Drone, but still gain self-repair (or improved self-repair). Increased Battle Drone upgrade cost to 1250.
  • Increased point defense shield/laser recharge time. Reduced damage reduction from 75% to 60% for Hum-Vees/Guardian Drones.
  • Increased Mammoth Tank/Titan/Railgun Titan/Hover Mammoth/Ion Mammoth/Mammoth Drone rate of fire.
  • Increase range of Mobile Sensor from 18 to 24 but it can't detect infantry. Reduced stealth detection range by 2. Increased price from 1200 to 1250.
  • Reduce vision of Recon Drone from 14 to 12.
  • Mobile EMP slowed when crushing.
  • Reduced rate of fire and projectile speed of Mammoth/Titan missiles.
  • Reduced Grenadier damage vs infantry and defenses.
  • Bombardment strategy gives +3% firepower and rate of fire per level, instead of +5% firepower.
  • Reduced Advanced Guard Tower damage vs infantry.
  • Reduced A10 damage vs buildings. Increased HP from 27k to 28k.
  • Talon - Upgrade Center discount increased from 10% to 20%. Added 10% Tech Center discount.
  • ZOCOM - Advanced Comms discount increased from 10% to 40%. Hazmat Suits equipped as standard.
  • ARC - Added 20% Mobile Sensor discount.
  • Increased Orca Bomber cost from 1.7k to 2k. Increased HP from 30k to 38k. Increased ammo from 4 to 6. Increased damage.
  • Slightly reduced Ion Mammoth splash radius.
  • Use charging attacks for EMP Missile and Firestorm Barrage so time to fire is consistent regardless of initial turret facing.

Nod

  • Increased Apache/Venom vision by 1 and range by 0.5.
  • Increased Flame Tank & Heavy Flame Tank damage vs defenses and increased speed a little.
  • Reduced cost of Heavy Flame Tank from 1100 to 1000.
  • Enlightened EMP now a ranged targetable ability. Hits a single target, 4s disable, 20s recharge. Reduced Enlightened movement speed and damage slightly.
  • Frenzied units no longer take increased damage, but after frenzy wears off they have reduced speed and rate of fire for 10 seconds
  • Increased Light Tank vision by 1.
  • Increased Black Hand Trooper speed. Increased damage vs moving targets.
  • Increased Microwave Tank rate of fire a little. Increased base EMP duration by 1s. Reduced splash radius.
  • Increased Artillery/Howitzer cost to 650. Reduced rate of fire. Reduced damage vs defenses. Reduced damage and splash radius vs heavy armor.
  • Increased Howitzer speed and turn rate.
  • Increased Obelisk rate of fire slightly.
  • Shadow Team gliders now cloaked.
  • Reduced Banshee splash radius. Increased damage vs heavy armor.
  • Increased Cyborg Elite damage vs heavy armor.
  • Reduced time taken to upgrade cyborgs via Temple Prime.
  • Increased Cyborg Reaper HP from 9k to 11k.
  • Added partial tankbuster damage to base Stealth Tank, and full tankbuster damage when upgraded with Tib Core Missiles.
  • Tiberium Stealth grants 10% damage reduction.
  • Reduced Turret power consumption from 40 to 30.
  • Increased Cyborg Mechanic movement speed to match regular Cyborg.
  • Quantum Capacitors upgrade grants a small buff to Templars.
  • Marked - Added 10% Temple Prime discount.
  • Legion - Added 33% Satellite Hack cooldown reduction.
  • Shadow - Stealth Generator passive range increased by 4, remains cloaked when active.
  • Infiltrator unlocks Mobile Sensor and Mobile Gap Generator from GDI/Allied Tech Centers respectively (instead of MLRS and MRJ).
  • Increased SSM/Spectre damage vs defenses.
  • Increased upgraded Venom damage vs defenses.
  • Increase minimum credits gained by Cash Hack from 500 to 750.
  • Black Napalm upgrade reduces rate of fire instead of reducing splash radius.

Scrin

  • Increased Mothership main weapon damage (and improved visual effects). Updated secondary weapon which can now be fired while moving.
  • Mothership can creates wormholes at targeted location from a distance.
  • Reduced Intruder damage vs heavy armor slightly.
  • Increased Darkener Tank turn rate and turret turn rate.
  • Reduced Tripod/Reaper Tripod speed slightly.
  • Increased Leecher price from 900 to 1000. Reduced speed. Reduced damage vs buildings. Reduced range by 0.5. Removed lifesteal completely with Coalescence upgrade, instead of reducing it.
  • Reduce Leecher Orb HP from 34k to 30k.
  • Flak Vest mitigation reduced against Devastator Warship.
  • Reduce Stormcrawler damage vs heavy armor slightly.
  • Ion Conduits triggered on taking damage as well as attacking. Stacks increase at a fixed rate.
  • Blink Packs upgrade moved to tier 3. Reduced cost to 750. Teleport has additional range.
  • Feeders move 20% faster when charged. Increased vision to 7.
  • Increased Mastermind HP from 15k to 18k. Increased vision by 1. Mind Sparks now controllable.
  • Increased PAC damage vs light armor and aircraft.
  • Increased Ravager damage vs light armor.
  • Reduced Plasma Turret splash radius and damage vs heavy armor.
  • Increased Atomizer direct damage and added splash. Reduced DoT damage.
  • Increased Enervator damage vs heavy armor.
  • Increased Feeder speed and HP.
  • Increased Stormrider damage vs heavy armor.
  • Reaper - Added 40% Fleet Shields discount.
  • Harbinger - Added 20% Rift Generator discount.
  • Collector-73 - Field Manipulator discount increased from 10% to 20%. Affected units take damage over time.
  • Increased Buzzer Swarm damage.
  • Reduced Shard Walker HP from 35k to 32k. Reduced damage vs heavy armor.
  • Reduced Suppression Field radius a little.

Fixes/Misc

  • Fixed AI stopping all production on Easy/Normal difficulty. Improved low cash handling.
  • Fixed Spectre being replaced by Howitzer when repaired.
  • Fixed LSTs built by player in mission 5 being uncontrollable.
  • Fixed crash in mission 11 caused by destroying Nod Airstrip before southern base is cleared.
  • Make walls other than concrete/biometallic no longer block projectiles.
  • Fixed Grenadiers/Engineers/Ivan standing with their arms in their air.
  • Lowered selection priority of Mobile Sensor and Mobile Stealth Generator.
  • Prevent teleporting infantry stacking on the same sub cell.
  • Prevent certain support powers revealing enemy locations under shroud/fog when targeting (IC, Stealth Gen etc.).
  • Updated cloak effect.
  • Soviet Engineer voice lines.
  • Fixed stealth units decloaking when moving out of range of Stealth Generator.
  • Show number of units queued for conversion in Temple Prime.
  • General AI improvements.
  • Minor UI improvements.

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