github Inq8/CAmod 0.83-PreRelease-3
0.83 Combined Arms - Pre Release #3

latest releases: 1.08.1, 1.08, 1.08-PreRelease-1...
pre-release3 years ago

==== Features

  • 3rd, 4th and 5th campaign missions "Deliverance", "Containment", "Machinations".
  • Improvements and difficulty tuning for first two missions.
  • Overhauled mission scripts and AI.
  • Added all maps from RAGL seasons 12 and 13, and a bunch of team game maps.

==== Balance

---- General

  • Halved the build time penalties for 2nd+ infantry/air production structures.
  • Reduced air production structure cost to 650.
  • Increased time taken for repair cooldown stacks to wear off.
  • Increased HP of tech buildings (radar, tech center, tier 4) from 100k to 110k.

---- Allies

  • Slight increase to anti-heavy damage of Artillery.
  • Added additional splash radius vs heavy armor for Artillery/Rocket IFV.
  • Reduced Sniper damage vs light armor.
  • Slight reduction in Prism Tank/Cannon damage vs heavy armor.
  • Increased Harrier damage vs buildings.

---- Soviets

  • Slight increase to anti-heavy damage of V2/V3.
  • Added additional splash radius vs heavy armor for V2/V3.
  • Reduced Flak Armor damage reductions on Brute.
  • Increased Seismic Sukhoi damage vs buildings.

---- GDI

  • Slight increase to anti-heavy damage of Warthog/Bombardier and Hailstorm missiles.
  • Increased Orca Bomber damage vs heavy armor.
  • Increased Jumpjet/Bombardier damage vs light armor.
  • Increased Warthog HP from 27k tp 28k. Increased damage vs buildings. Adjusted so that damage vs buildings is consistent regardless of building size or direction of attack.
  • Increased Aurora HP from 16k to 18k. Increased damage vs buildings.
  • Increased HP of AGT from 48k to 50k.
  • Increased HP of Sonic Tower from 42 to 45k.

---- Nod

  • Slight increase to anti-heavy damage of Artillery/Howitzer/Comanche/Cyborg
  • Added additional splash radius vs heavy armor for Artillery/Howitzer and for Tib Core missiles.
  • Increased splash damage of Banshee.
  • Slight speed increase for Flame Tank and Heavy Flame Tank.
  • Increased HP of Cyborg Elite by 1k (from 38k to 39k).
  • Slightly increased Flak Armor equivalent bonuses of Cyborgs with armor upgrade.
  • Reduced Comanche cost from 1900 to 1800.

---- Scrin

  • Increased Scrin shield strength.
  • Increased Leecher Orb healing a little.
  • Increased Gun Walker range by 0c512.
  • Increased Shard Walker damage vs light armor slightly.
  • Increased Stormrider damage vs buildings.

==== Fixes/Misc

  • Improved faction validation so captured buildings should unlock the right stuff most of the time.
  • Fixed entrenched Engineer not undeploying. Improvements to behaviour of other deployable infantry.
  • Fixed Devastators sometimes getting stuck in a loop not firing.

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