==== Features
- 3rd, 4th and 5th campaign missions "Deliverance", "Containment", "Machinations".
- Improvements and difficulty tuning for first two missions.
- Overhauled mission scripts and AI.
- Added all maps from RAGL seasons 12 and 13, and a bunch of team game maps.
==== Balance
---- General
- Halved the build time penalties for 2nd+ infantry/air production structures.
- Reduced air production structure cost to 650.
- Increased time taken for repair cooldown stacks to wear off.
- Increased HP of tech buildings (radar, tech center, tier 4) from 100k to 110k.
---- Allies
- Slight increase to anti-heavy damage of Artillery.
- Added additional splash radius vs heavy armor for Artillery/Rocket IFV.
- Reduced Sniper damage vs light armor.
- Slight reduction in Prism Tank/Cannon damage vs heavy armor.
- Increased Harrier damage vs buildings.
---- Soviets
- Slight increase to anti-heavy damage of V2/V3.
- Added additional splash radius vs heavy armor for V2/V3.
- Reduced Flak Armor damage reductions on Brute.
- Increased Seismic Sukhoi damage vs buildings.
---- GDI
- Slight increase to anti-heavy damage of Warthog/Bombardier and Hailstorm missiles.
- Increased Orca Bomber damage vs heavy armor.
- Increased Jumpjet/Bombardier damage vs light armor.
- Increased Warthog HP from 27k tp 28k. Increased damage vs buildings. Adjusted so that damage vs buildings is consistent regardless of building size or direction of attack.
- Increased Aurora HP from 16k to 18k. Increased damage vs buildings.
- Increased HP of AGT from 48k to 50k.
- Increased HP of Sonic Tower from 42 to 45k.
---- Nod
- Slight increase to anti-heavy damage of Artillery/Howitzer/Comanche/Cyborg
- Added additional splash radius vs heavy armor for Artillery/Howitzer and for Tib Core missiles.
- Increased splash damage of Banshee.
- Slight speed increase for Flame Tank and Heavy Flame Tank.
- Increased HP of Cyborg Elite by 1k (from 38k to 39k).
- Slightly increased Flak Armor equivalent bonuses of Cyborgs with armor upgrade.
- Reduced Comanche cost from 1900 to 1800.
---- Scrin
- Increased Scrin shield strength.
- Increased Leecher Orb healing a little.
- Increased Gun Walker range by 0c512.
- Increased Shard Walker damage vs light armor slightly.
- Increased Stormrider damage vs buildings.
==== Fixes/Misc
- Improved faction validation so captured buildings should unlock the right stuff most of the time.
- Fixed entrenched Engineer not undeploying. Improvements to behaviour of other deployable infantry.
- Fixed Devastators sometimes getting stuck in a loop not firing.