#### Features
- Added MultiQueue lobby option.
- New sidebar/command bar UI.
- Added CA music tracks via content download. Added missing Aftermath/Counterstrike music.
- Two new single-player missions.
#### Balance
---- General
- Reduced T4 structure cost from 2.5k to 2k.
- Increased damage of most siege units vs buildings by ~20% (Artillery, Howitzer, MLRS, V2, V3, SSM, Spectre, Ruiner, Prism Tank/Cannon).
---- Allies
- Added Entrenchment upgrade for France. Engineers can deploy to provide build radius for defenses.
- Increased SEAL HP from 14k to 18k.
- Increased Grand Cannon cost from 1650 to 1750. Increased damage vs heavy armor.
- Prism Cannon is now turreted (speed and turn speed reduced).
- Prism Tank HP reduced from 22k to 20k.
- Prism Tower HP increased from 35k to 37k.
---- Soviets
- Reduced Atomic Engines upgrade cost from 1000 to 750.
- Increased Atomic Shells firepower increased from 25% to 50%.
- Reduced Sukhoi range by 1.
- Removed Helipad. Airfield used for all Soviet aircraft.
---- GDI
- Added Gyro Stabilization upgrade for Talon. Titan/Juggernaut/XO can be deployed to temporarily gain increased range at the cost of lowered rate of fire.
- Increased MLRS/HMLRS HP to 18k and 16.5k respectively, increased range by ~1.
- Increased Advanced Guard Tower damage vs heavy armor.
- Removed Helipad. Airfield used for all GDI aircraft.
- Increased Warthog HP from 26k to 27k.
---- Nod
- Added Black Napalm upgrade for Black Hand. Heavy Flame Tank and SSM Launcher gain anti-vehicle damage but lose some area of effect.
- Added Quantum Capacitors upgrade for Marked. Increases damage and range of Obelisk, Laser Turret and Venom.
- Added Alpha Comanche upgrade for Shadow. Comanche gains air-to-air missiles, has increased speed, re-cloaks faster and doesn't drop cloak on damage.
- Increased Shadow Operative speed from 60 to 72. Shadow Beacon no longer expires when attached to a target.
- Increase radius of upgraded Microwave Tank's EMP effect.
- Existing Artillery can be upgraded to Howitzer on Service Depot after upgrade.
- Reduced Black Hand damage vs infantry and light armor.
- Hacker Cell can now be targeted (to choose which building they emerge from).
- Flame Tank damage is applied more quickly.
---- Scrin
- Stormrider/Enervator now have to rearm at a Gravity Stabilizer.
- Added Shard Walker upgrade for Reaper-17. Replaces Gun Walker (heavy armour, more HP, more damage, but reduced speed).
- Added Stellar Fusion Cannon upgrade for Harbinger-31. Increases Devastator damage and area of effect, but must charge before firing.
- Added Coalescence upgrade for Collector-31. On death or being deployed, Leechers transform into an orb which heals nearby allies and, if not destroyed, will transform back into a new Leecher.
- Increased Gun Walker projectile speed vs aircraft (to equal BTR/Vulcan).
- Increased Devastator damage vs buildings.
- Fixed sweeping beam weapons so they always do a full sweep even if the target dies.
- Fleet Shields upgrade now applies to Stormrider, Enervator and Mothership.
#### Misc/Fixes
- Units currently being produced will complete if the unit is upgraded (previously it was cancelled).
- Attack Dog no longer shown for non-Soviet factions.
- Fixed Mothership charging beam not flickering.
- Added missing Eagle radar prerequisite (made Reinforcements power inaccessible).
- Ctrl + Right-Click when setting rally point for production structure will also set primary building.
- Improvements to beam z-offsets (fixing where they'd appear behind or in front of things incorrectly).
- Upgrade tooltip clarifications.
- Fixed queued Arty/Katyushas/Prism Tanks not being swapped to Howitzer/V2/Prism Cannon after upgrading.
- Fixed crash when Advanced Radar is active and Upgrade Center is destroyed.