github Inq8/CAmod 0.83-PreRelease-2
0.83 Combined Arms - Pre Release #2

latest releases: 1.08.2, 1.08.1, 1.08...
pre-release3 years ago

#### Features

  • Added MultiQueue lobby option.
  • New sidebar/command bar UI.
  • Added CA music tracks via content download. Added missing Aftermath/Counterstrike music.
  • Two new single-player missions.

#### Balance

---- General

  • Reduced T4 structure cost from 2.5k to 2k.
  • Increased damage of most siege units vs buildings by ~20% (Artillery, Howitzer, MLRS, V2, V3, SSM, Spectre, Ruiner, Prism Tank/Cannon).

---- Allies

  • Added Entrenchment upgrade for France. Engineers can deploy to provide build radius for defenses.
  • Increased SEAL HP from 14k to 18k.
  • Increased Grand Cannon cost from 1650 to 1750. Increased damage vs heavy armor.
  • Prism Cannon is now turreted (speed and turn speed reduced).
  • Prism Tank HP reduced from 22k to 20k.
  • Prism Tower HP increased from 35k to 37k.

---- Soviets

  • Reduced Atomic Engines upgrade cost from 1000 to 750.
  • Increased Atomic Shells firepower increased from 25% to 50%.
  • Reduced Sukhoi range by 1.
  • Removed Helipad. Airfield used for all Soviet aircraft.

---- GDI

  • Added Gyro Stabilization upgrade for Talon. Titan/Juggernaut/XO can be deployed to temporarily gain increased range at the cost of lowered rate of fire.
  • Increased MLRS/HMLRS HP to 18k and 16.5k respectively, increased range by ~1.
  • Increased Advanced Guard Tower damage vs heavy armor.
  • Removed Helipad. Airfield used for all GDI aircraft.
  • Increased Warthog HP from 26k to 27k.

---- Nod

  • Added Black Napalm upgrade for Black Hand. Heavy Flame Tank and SSM Launcher gain anti-vehicle damage but lose some area of effect.
  • Added Quantum Capacitors upgrade for Marked. Increases damage and range of Obelisk, Laser Turret and Venom.
  • Added Alpha Comanche upgrade for Shadow. Comanche gains air-to-air missiles, has increased speed, re-cloaks faster and doesn't drop cloak on damage.
  • Increased Shadow Operative speed from 60 to 72. Shadow Beacon no longer expires when attached to a target.
  • Increase radius of upgraded Microwave Tank's EMP effect.
  • Existing Artillery can be upgraded to Howitzer on Service Depot after upgrade.
  • Reduced Black Hand damage vs infantry and light armor.
  • Hacker Cell can now be targeted (to choose which building they emerge from).
  • Flame Tank damage is applied more quickly.

---- Scrin

  • Stormrider/Enervator now have to rearm at a Gravity Stabilizer.
  • Added Shard Walker upgrade for Reaper-17. Replaces Gun Walker (heavy armour, more HP, more damage, but reduced speed).
  • Added Stellar Fusion Cannon upgrade for Harbinger-31. Increases Devastator damage and area of effect, but must charge before firing.
  • Added Coalescence upgrade for Collector-31. On death or being deployed, Leechers transform into an orb which heals nearby allies and, if not destroyed, will transform back into a new Leecher.
  • Increased Gun Walker projectile speed vs aircraft (to equal BTR/Vulcan).
  • Increased Devastator damage vs buildings.
  • Fixed sweeping beam weapons so they always do a full sweep even if the target dies.
  • Fleet Shields upgrade now applies to Stormrider, Enervator and Mothership.

#### Misc/Fixes

  • Units currently being produced will complete if the unit is upgraded (previously it was cancelled).
  • Attack Dog no longer shown for non-Soviet factions.
  • Fixed Mothership charging beam not flickering.
  • Added missing Eagle radar prerequisite (made Reinforcements power inaccessible).
  • Ctrl + Right-Click when setting rally point for production structure will also set primary building.
  • Improvements to beam z-offsets (fixing where they'd appear behind or in front of things incorrectly).
  • Upgrade tooltip clarifications.
  • Fixed queued Arty/Katyushas/Prism Tanks not being swapped to Howitzer/V2/Prism Cannon after upgrading.
  • Fixed crash when Advanced Radar is active and Upgrade Center is destroyed.

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