#### Balance
---- General
- Increased vehicle AA dmg by 20% (IFV, BTR, Vulcan, (H)MLRS, Mammoth Tank, Apoc Tank, Bike, Stealth Tank, Gun Walker, Atomizer).
- Remove the reduced auto attack range of Rocket Soldiers/Disintegrators.
- Reduced build times of all upgrades (from 150% of cost to 100%).
- Removed the 5% lock failure chance and increased the range limit (by ~1) of most guided missiles.
- Ensure Engineers/Assimilators and main tanks are always on F3 in build menu.
- Low power modifier reduced from 300% to 250%.
- Added Flak Armor and Hardened Carapace upgrades (for non-Scrin/Nod and Scrin respectively). Provides 40% damage reduction against explosives for infantry. Cyborg Armor also provides 10% damage reduction against explosives.
- Helipad/Airfield/Gravity Stabilizer require either Supply Depot (or equivalent) or radar.
- Increased tib tree/ore mine regrowth rate slightly (from 75 delay to 70).
- Added Mobile Sensor detection to Radar Dome/Comms Center/Nerve Center (only detects vehicles, aircraft, buildings). Reduced vision range to 6.
- Reduced the prone speed penalty slightly.
- Non-defense buildings have -30% repair speed and +50% repair cost.
- Harvesters no longer self-repair.
- Heal & repair sounds no longer audible through fog.
---- Allies
- GPS Satellite launch time reduced from 3 minutes to 2 minutes (first scan after 5:30, down from 6:30).
- SEAL HP increased from 11k to 14k. Increased damage against vehicles.
- Reduced Harrier HP from 26.5k to 25k.
- Reduced Chrono Harvester upgrade cost from 1500 to 1000.
- Reduced Advanced Ore Processing upgrade cost from 2000 to 1000.
- Increased Tank Destroyer damage vs light armor a little.
- Reduced Prism Tank damage vs heavy armor slightly.
- Chronoshifted units (using Chronosphere) will return to original location with 20% HP instead of being killed.
- Gap Generator and Mobile Gap Generator can fire a beam that reduces target weapon range, then after ~4 seconds a small zone of shroud is created that reduces weapon range of any enemies within it that lasts for 10 seconds.
- Temporal Flux upgrade also increases Chrono Tank teleport range and reduces its cooldown.
- Germany gains "Temporal Incursion" support power on Tech Center. Warps in a squad of units for a limited time.
- Added Raider APC upgrade. Gives APC a turret and cannon that fires high explosive shells (strong vs buildings and infantry).
- Increased Chrono Tank damage vs heavy armor and reduced vs buildings a little.
---- Soviets
- Dogs can now detect infantry beyond vision (Mobile Sensor style).
- Reduced Rapid Industry upgrade cost from 2000 to 1000.
- IC provides immunity to mind control and driver kills.
- Moved Spy Plane, Paratroopers and Stormtroopers to radar.
- Reduced Muta Bomb cooldown to from 7:00 to 4:30.
- Increase Kirov rate of fire.
- Increased Iraq Atom Bomb damage and area of effect.
- Yuri no longer prevented from mind controlling while ability recharging.
- Increased V2 range by 1 and reduced minimum range by 1.
- Added Nuclear Reactor building on T3.
- Atomic Tanks upgrade now available to all Soviets (requires Nuclear Reactor). Now applies to Lasher Tank. No longer upgrades existing units (but they can be upgraded on Service Depot).
- Atomic Ammunition power available on Nuclear Reactor (can be applied to Soviet tanks for extra damage and radiation).
- Iraq gains Eradicator upgrade (upgrade for Mammoth Tank).
- Tesla Reactor provides triple the power of regular power plant (up from double).
---- GDI
- Recon drone can be shot down.
- SD can upgrade Mammoth Tanks to Hover/Ion/Drone variants, and Titans to Railgun Titans (requires the relevant T4 upgrade).
- Point Defense Laser upgrade changed to Point Defense Systems. Shield for Harvesters, Guardian Drones, Hum-Vees. Shield/laser for Battle Tank/Drone.
- ARC Guardian Shield upgrade removed.
- ARC Drone Tanks upgrade split into Mammoth Drone and Battle Drone upgrades, the latter being on T3.
- X-O Powersuit price increased from 900 to 1000. Reduced machine gun rate of fire slightly. No longer benefits from strategy upgrades.
- Sonic Amplifiers upgrade makes Sonic Tower shots apply concussion.
- Mini Drone cost from 200 to 225, reduced rate of fire and HP a little. Takes 40% reduced damage from explosions.
- Increased Titan and Railgun Titan damage.
- Moved Recon Drone, Reinforcements and X-O Drop to radar.
- Reduced Mammoth Drone damage.
- Increased range of Hailstorm missiles by 1.
- Increased Warthog vision by 1 (to match other t2 planes). Increased HP from 24k to 26k. Increased splash concentration at center of explosions for extra reliability when trying to snipe specific targets (e.g. commandos). Increased damage vs light armour and defenses.
- Increase Sonic Tower splash so damage is spread more evenly as it travels.
- Increased Guardian Drone cost from 400 to 450. Increased damage by 15%.
- Increased MLRS/HMLRS HP from 16k/14k to 18k/16.5k respectively.
---- Nod
- Increased Comanche damage vs heavy armor a little.
- Increased Venom damage vs defenses.
- Increase Apache speed from 157 to 168 and turn speed from 16 to 20.
- Increase Venom damage vs buildings and heavy armor a little.
- Reduced SSM minimum range by 1.
---- Scrin
- Stormrider - Increased price from 1650 to 1750. Reduced HP from 26.5k to 26k. Reduced speed from 157 to 135. Reduced damage vs light armor by 15%.
- Reduced Stormcrawler damage vs infantry.
- Leecher reworked. Removed arcing beams, increased direct damage.
- Feeder Mutation reworked. Feeder can self-destruct immediately (after a short delay), then harvest for increased damage. Power only affects one cell of infantry. Cooldown reduced to 4 minutes.
- Increased PAC Invader air-to-air projectile speed to reduce misses and increased damage vs aircraft slightly. Increased damage vs ground targets.
- Add percentage damage component to Buzzer Swarm for more effectiveness against tankier infantry types (and removed the bonus damage vs cyborgs).
- Reduced Devourer damage vs infantry even more. Changed to light armour.
- Increased Intruder price to 500.
- Increased Interloper price from 750 to 800. Increased vision by 1. Shifted damage slightly more towards anti-heavy (away from anti-light).
- Reduced Ravager damage vs buildings.
- Reduced Fleet Shields upgrade cost from 2000 to 1500.
- Increased Ruiner damage vs light armor. Reduced speed.
- Increased Enervator ammo from 4 to 5. Increased rate of fire. Reduced damage per shot (total damage and DPS increased). Increased price from 1900 to 2000. Will now slide.
- Mastermind no longer prevented from mind controlling while ability recharging.
- Increased Atomizer damage vs defenses.
- Increased Devastator damage vs defenses.
- Increased Corrupter/Leecher splash damage a little.
#### Misc/Fixes
- Fixed Mirage Tank icon/palette when damaged.
- Fixed Chrono Miner not delivering if ordered to teleport to refinery when not full.
- Fixed Sniper IFV not firing at infantry.
- Fixed small desert river bridges not being destructible/repairable.
- Improved Guardian GI deployed behaviour (requires force move to undeploy and won't randomly undeploy when ordered to attack enemies already within range).
- Fixed Sniper not playing shoot animation.
- Reduced AI's prioritisation of air targets.
- New and updated maps (rebalanced eco in some competitive team game maps).
- Added cost to selection tooltip.
- Fixed fake building hit shapes (caused them to take very little damage).