github Inq8/CAmod 0.82-PreRelease-2
0.82 Combined Arms - Pre Release #2

latest releases: 1.08.1, 1.08, 1.08-PreRelease-1...
pre-release3 years ago

#### Balance

--- General

  • If player has no MCV or Construction Yard, MCV can be built without SD.
  • Normalised power consumption (150) and HP (100k) of tech centers and superweapons.

--- Allies

  • Increased Chrono Tank burst (lower rate of fire) and damage vs heavy armor.
  • Increased Grand Cannon damage vs buildings.
  • Reduced Prism Tower damage vs buildings.
  • Increase base IFV AA damage slightly.
  • Reduced Scout Tank/Mirage Tank damage vs infantry.
  • Simplified GPS Timer (Reveals after first launch - 6:30)

--- Soviets

  • Increased Kirov bombs dropped before reloading (from 8 to 10). Increased damage from 12k to 13k.
  • Hind will use rockets and gun against vehicles/structures, damage more evenly spread between both. Lowered rocket reload time.
  • MAD Tank can be deployed when Iron Curtained. Will do 40% of normal damage while invulnerable.
  • Reduced Tesla Coil damage vs defenses.
  • Increased Brute HP from 25k to 27k. Increased damage vs defenses.
  • Increased Tesla Tank/Tesla Track damage vs light armor slightly.

--- GDI

  • Increased Bombardier projectile speed, splash damage and damage vs infantry/buildings.
  • Increased Jumpjet damage vs light armor.
  • Increased Vulcan damage vs light armor.
  • Corrected TOW missile range (didn't account for S&D bonus).
  • Increased Sonic Tower damage vs defenses.
  • Increased Orca Bomber HP from 22.5k to 26.5k.
  • Reduced base Disruptor range from 6 to 5.5.
  • Increased X-O Drop cooldown from 5:30 to 6:30.

--- Nod

  • Reverted Shadow Team cooldown to 4:30.
  • Reduced Mobile Stealth Generator cloak radius by 1.
  • Cyborg conversion no longer needs full cost to be paid in lump sum, will subtract funds like normal production.
  • Reduced Light Tank damage vs infantry.

--- Scrin

  • Moved Blink Packs upgrade to Nerve Center (increased upgrade time to 2:00).
  • Reduced Devourer damage vs infantry a little more.
  • Removed damage splitting from Stormcrawler. Increase HP from 74k to 94k. Increased damage vs defenses and buildings.
  • Reduced Storm Column damage vs defenses.
  • Reduced Darkener rift tick damage against heavy armor.
  • Increased Intruder price from 375 to 425. Increased HP from 8k to 11k. Increased DPS (increased rate of fire, increased burst vs vehicles).
  • Increased Corruptor price from 1k to 1100.
  • Reduced Interloper damage vs infantry.

#### Misc

  • Fixed Disruptor cancelling attacks at certain ranges.
  • Fixed faction bonuses only applying when a conyard of the faction is deployed.

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