#### Balance
--- General
- If player has no MCV or Construction Yard, MCV can be built without SD.
- Normalised power consumption (150) and HP (100k) of tech centers and superweapons.
--- Allies
- Increased Chrono Tank burst (lower rate of fire) and damage vs heavy armor.
- Increased Grand Cannon damage vs buildings.
- Reduced Prism Tower damage vs buildings.
- Increase base IFV AA damage slightly.
- Reduced Scout Tank/Mirage Tank damage vs infantry.
- Simplified GPS Timer (Reveals after first launch - 6:30)
--- Soviets
- Increased Kirov bombs dropped before reloading (from 8 to 10). Increased damage from 12k to 13k.
- Hind will use rockets and gun against vehicles/structures, damage more evenly spread between both. Lowered rocket reload time.
- MAD Tank can be deployed when Iron Curtained. Will do 40% of normal damage while invulnerable.
- Reduced Tesla Coil damage vs defenses.
- Increased Brute HP from 25k to 27k. Increased damage vs defenses.
- Increased Tesla Tank/Tesla Track damage vs light armor slightly.
--- GDI
- Increased Bombardier projectile speed, splash damage and damage vs infantry/buildings.
- Increased Jumpjet damage vs light armor.
- Increased Vulcan damage vs light armor.
- Corrected TOW missile range (didn't account for S&D bonus).
- Increased Sonic Tower damage vs defenses.
- Increased Orca Bomber HP from 22.5k to 26.5k.
- Reduced base Disruptor range from 6 to 5.5.
- Increased X-O Drop cooldown from 5:30 to 6:30.
--- Nod
- Reverted Shadow Team cooldown to 4:30.
- Reduced Mobile Stealth Generator cloak radius by 1.
- Cyborg conversion no longer needs full cost to be paid in lump sum, will subtract funds like normal production.
- Reduced Light Tank damage vs infantry.
--- Scrin
- Moved Blink Packs upgrade to Nerve Center (increased upgrade time to 2:00).
- Reduced Devourer damage vs infantry a little more.
- Removed damage splitting from Stormcrawler. Increase HP from 74k to 94k. Increased damage vs defenses and buildings.
- Reduced Storm Column damage vs defenses.
- Reduced Darkener rift tick damage against heavy armor.
- Increased Intruder price from 375 to 425. Increased HP from 8k to 11k. Increased DPS (increased rate of fire, increased burst vs vehicles).
- Increased Corruptor price from 1k to 1100.
- Reduced Interloper damage vs infantry.
#### Misc
- Fixed Disruptor cancelling attacks at certain ranges.
- Fixed faction bonuses only applying when a conyard of the faction is deployed.