==== Balance & Units
- Reduced Engineer cost to 400.
- Increase base IFV AA damage by 10%.
- Reduced Vulcan damage vs heavy armor, defenses and buildings.
- Reduced Vulcan wind up time.
- Revert Vulcan speed from 108 to 90.
- Reduce Warthog HP from 25k to 24k.
- Increase Aurora damage vs buildings slightly.
- Make XO laser blockable by walls.
- Increase XO HP from 27.5k to 30k.
- Increase Mammoth Tank/Titan/Apocalypse Tank AA damage.
- Increase attached Mini Drone damage resistance and increase its repair effectiveness.
- Increase Mobile Stealth Generator range by 2 cells.
- Increase Black Hand speed (keeping prone speed roughly the same).
- Frenzy now causes affected units to take 10% more damage.
- Comanche is now hidden from enemies on radar
- Mothership auto-targeting and damage adjustment. (Increased main beam range a little to prevent it getting stuck repeatedly charging)
- Increased Mothership vision by 3.
- Made Mastermind also spawn a Mind Spark on self when casting ability.
- Increase Genetic Mutation bomb mutation range by 1.
- Increased Hind and Stormrider AA splash radius by 0.75.
- MAD Tank will detonate repeatedly when deployed, taking damage on each detonation.
==== Stealth Generator Changes
- No uncloaking on damage.
- Faster re-cloak.
- Cyborgs and friendly infantry with hazmat suits take no damage, enemy infantry with hazmat suits take half damage.
- Stealth Generator structure grants local cloak when not active.
==== Bug Fixes/Improvements
- Stopped Helicopters "hovering" and their rotor spinning when Chrono-warped
- Make Black Hand/Heavy Flamer sounds end more immediately after firing.
- Fixed Black Hand not firing from Battle Fortress.
- Fixed A10 freezing mid-air when one of its ammo pools is depleted and it tries to auto-attack a target for which it has no ammo.
- Stopped Scrin Buildings spawning technicians
- Added missing Commando Build Announcements