github Inq8/CAmod 0.74-PreRelease-4
0.74 Combined Arms - Pre Release #4

latest releases: 1.08.2, 1.08.1, 1.08...
pre-release4 years ago

==== Balance

---- General

  • Added repair/healing cooldown for vehicles, commando units and Cyborg Elites so they can't receive unlimited high amounts of healing/repairing. Remove the reload time from Repair IFV (which was attempting to do the same thing).
  • Increase Minigunner/Rifle Infantry/Warrior/Cyborg damage vs defenses.
  • Damage boost against defenses and buildings for big late-game tanks (Mammoth Tank, Ion Mammoth, Hover Mammoth, Mammoth Drone, Titan, Railgun Titan, Tripod, Reaper Tripod, Apocalypse Tank).
  • Hospital produces Medic/Rejuvenator every two minutes instead of allowing them to be built normally.

---- Allies

  • Increased Chrono Tank damage vs heavy armor and defenses.
  • Increase SEAL rate of fire a little. Adjusted SEAL IFV accordingly. Navy SEAL no longer C4s vehicles but can shoot them. SEAL C4 timer for buildings/ships scales based on the target's value, giving the enemy chance to defuse high-value targets. Iron Curtain and Force Shield will remove C4.
  • Reduce Commando IFV rate of fire damage slightly.

---- Soviet

  • Move Katyusha to tier 1 with slightly reduced mobility. Russia can upgrade to V2 for free on radar.
  • Prevent Iron Curtained units from being warped or crushed.
  • Reduced Atomic Tank explosion damage vs infantry and light armor.
  • Increased Desolator cost from 600 to 650, reverted back to the standard speed reduction when proned.
  • Irradiated vehicles now deal 10% less damage and take 10% more damage.
  • Yuri speed increased from 49 to 56.
  • Removed Chaos Gas immunity from Brutes.
  • Increased Heavy/Lasher Tank damage vs defenses as these had lower cost/dps than other main tanks.

---- GDI

  • Guardian Shield prevents firing rather than moving.
  • TOW Missile upgrade no longer upgrades existing units & TOW variants have increased cost.
  • Reduced TOW missile damage vs light armor and defenses. Increased vs buildings.
  • Reduced Guardian Drone damage vs light armor slightly. Increased vs buildings slightly.
  • Increased X-O Powersuit HP (25k to 30k).
  • Reduce Mini Drone price from 300 to 200.
  • Reduced reload time of YF23s (Interceptors power).

---- Nod

  • Reduce Light Tank HP a little (41250 to 39000).
  • Increase Tib Core missile projectile speed.
  • Increase Stealth Tank Tib Core missile damage slightly.
  • Reduced Stealth Tank cloaking delay.
  • Increase Comanche splash damage.
  • Increased splash damage of Nod Flamethrowers slightly.
  • Increased Black Hand damage vs Heavy.
  • Make Stealth APC uncloak on passenger entering.
  • Increased Banshee damage.
  • Black Hand has Artillery by default and can upgrade to Howitzer for free on radar.

---- Scrin

  • Slight increase in Stormrider damage vs infantry so it kills scattered infantry with similar efficiency to Hind/Apache.
  • Reduce Interloper HP a little (44k to 42k).
  • Increase Leecher lifesteal from 20% to 25%. Reduce Atomized debuff tick interval (25 to 20) and reduce the duration to keep total damage the same.
  • Mastermind speed increased from 49 to 56.
  • Increased Lacerator cost to 650. Increased rate of fire slightly (same DPS). Reduced vision and projectile max travel distance.
  • Increased Enervator air-to-air damage and give it the standard AA splash radius.
  • Scrin hover units to be targeted by naval units when on water.

==== Fixes/Misc

  • Improved AI structure selling logic.
  • Drone Carrier Hornets and PAC Invaders are no longer targetable other than by static AA.
  • Added RAGL 11 maps.
  • Fixed issue where mind-controlled units revert to their base form (e.g. Lasher Tank to Heavy Tank).
  • Updated strategy upgrade tooltips to better highlight only one strategy can be chosen.
  • Updated Ukraine & Eagle flags.
  • Allow Kirovs to fly closer together.
  • Don't eject infantry from Temple Prime if there are insufficient funds for upgrading.
  • Corrected Mirage Tank tooltip name when disguised.
  • GuardsSelection crash fix (Medic/Mechanic/Repair IFV and other support units).
  • Allow all units to be ejected from Temple Prime using deploy command (takes precedence over setting primary building when units are converting).

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