---- Economy
- Default starting cash now $6000. Added $8000 as an option.
- Harvesters have lower capacity ($1000 -> $650) and move faster for a more constant flow of income.
---- Balance
- Drone Pairing upgrade removed. Drone Tanks upgrade now provides this.
- Added Guardian Shield upgrade. Makes Guardian Drone have a shield when deployed (immobile while active). Increased damage vs buildings slightly.
- Increased Mini Drone damage to match Hum-Vee.
- Boris now prioritises infantry automatically.
- Increased Vulcan and Rifle IFV damage vs Light. Increased Rifle IFV damage vs Buildings. Increased Vulcan damage vs Heavy slightly.
- Atomic Tanks upgrade moved from radar to tech center.
- Reduced Ravager range by half a cell to match Warrior/Rifle/Minigunner. Reduce damage vs buildings and defenses.
- Reduced Disintegrator damage vs Infantry to match DPS of Rocket Soldier.
- Increased Sukhoi splash damage to lessen the damage lost by near misses.
- Increase Brute damage vs buildings a little.
- Increased power consumption of basic defenses by 5 (Pillbox, Camo Pillbox, Flame Tower, Chemical Tower, Guard Tower, Laser Turret, Plasma Turret). Reduced sell value by 100.
- Removed infantry production requirement for transport vehicles (BTR, APC etc).
- Reduced TOW missile damage per shot, increased rate of fire. Reduced range from 7 to 5.5. Reduced damage vs light armor and defenses.
- Increased lock-on chance for MiG/Orca/Longbow.
- ICBM Sub missile now deals splash damage when destroyed in flight.
- Cruiser accuracy increased at close range
- Missile Sub ROF doubled, Damage halved, Range decreased, Arc of fire now 60 degrees (from 10)
---- Fixes/Visuals/Audio
- Improved Tiberium visuals on snow maps.
- Updated ARC/Harbinger/Eagle/Legion/Traveler flags for easier differentiation.
- Added higher quality version of March on Instinct menu music.
- Fixed jerky Ore Truck turning.
- Small text uses a new font that's a little clearer.
- Fixed Stormcrawler bug that caused it to auto-attack neutral structures.
- Selection Tooltips for IFV variants.
- Tooltips will update for upgradeable units where possible/appropriate.
- Fixed hacked icon not being removed when an Engineer recaptures a hacked building.
- Fixed Mobile Stealth Generator not cloaking friendly tech structures.
---- AI
- Overhauled how the AI uses aircraft. Will select targets and use them in groups more effectively and will better deal with mass enemy aircraft.
- AI will take unit value into consideration when building its attacks (previously only considered numbers).
- AI will sell structures when it thinks it's appropriate.
- Make Scrin Naval AI build vehicles that can hover on water.
- Fixed AI Hackers repeatedly resetting when hacking.