==== Balance:
---- Allies:
- Adjusted Pillbox so fast-moving light armor targets take more damage (damage otherwise unchanged).
- Increased Sniper range (6 to 7), reduced movement speed (49 to 43), increased reload time (110 to 120).
- Increased Scout Tank price from 600 to 650. Reduced HP from 28k to 27k.
- Slightly increased Artillery turn rate (8 to 10).
- Increased Tanya movement speed from 49 to 56. Increased cost from 1200 to 1350.
- Increased Medic IFV healing and added direct heal in addition to passive area heal.
---- Soviets:
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Increased splash damage of Flame Tower against light armor only, so fast-moving targets can't avoid all damage.
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Reduced MiG anti-ground range (7 to 6) and damage vs light armor (70 to 60). Reduced inaccuracy (316 to 128). Increased air-to-air damage slightly.
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Increased Desolator HP from 20k to 24k.
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Increased Shock Trooper price from 400 to 425. Reduced damage vs defenses and infantry (so they don't one-shot heavy infantry such as Cyborgs, Desolators, Black Hand).
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Reverted Tesla Tank rate of fire to 0.73 value. Reduced Tesla Track rate of fire to halfway between current and 0.73 value. Buffs weren't needed.
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Reduced Kirov reload time from 12 seconds to 5 seconds.
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Increased Boris' rate of fire and added a small amount of splash damage. Increased movement speed from 49 to 56. Reduced damage against heavy armor. Increased cost from 1200 to 1350.
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Reduced Hind damage vs light armor (65 to 54).
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---- GDI:
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Adjusted Guard Tower so fast moving light armor targets take more damage (damage otherwise unchanged).
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Reduced Titan missile range to be same as Mammoth Tank.
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Reduced Titan turret turn rate (12 to 10).
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Replaced Mobile Sensor Array's large vision with a limited range GPS showing locations of enemies in fog.
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Increased Commando movement speed from 49 to 56. Increased cost from 1200 to 1350.
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ZOCOM Drop Pods now always drop 4 Minigunners, 2 Grenadiers, 1 Rocket Soldier (previously was randomly 5-8 of these units).
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X-O Drop replaces Nanite Repair as support power for Talon.
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Talon bonus changed to 10% discount on Upgrade Center.
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Point Defense upgrade now only available for ZOCOM.
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Battle Drone now requires active radar. Removed power cost.
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MEMP now requires active radar. Removed power cost.
---- Nod:
- Increased base Acolyte HP from 7k to 10k and increased speed while prone. Increased tier 4 Acolyte HP from 17k to 20k.
- Increased Venom turn rate from 20 to 22.
- Frenzy charge time reduced from 5:00 to 4:30.
- Reduced Microwave Tank damage slightly against Heavy armor but add a short EMP disabling effect against vehicles and defenses. With upgrade vehicle drivers are killed as before and the EMP duration against defenses is increased.
- Corrected (increased) Stealth Tank TibCore missile rate of fire.
- Increased Black Hand damage vs heavy armor.
- Slightly increased Artillery turn rate and Howitzer turret turn rate (8 to 10).
- Increased Shadow Team gun range from 5 to 6. Increased rate of fire of both gun and grenades.
- Comanche requires Temple again (was incorrectly left on radar).
- Increased Banshee air-to-air damage very slightly.
- Reduced Apache damage vs light armor (65 to 54).
- Increased Commando movement speed from 49 to 56. Increased cost from 1200 to 1350.
---- Scrin:
- Allow Scrin hover units to cross water.
- Added a little more splash damage to Plasma Turret.
- Increased Enervator rate of fire slightly (reload delay from 50 to 45).
- Feeder Mutation charge time reduced from 5:00 to 4:30.
- Feeders no longer damage other charged Feeders when exploding.
- Stormcrawler rework. Increased health, reduced speed, effective against defenses and vehicles rather than infantry. Fits the Reaper-17 theme better and damage profile is more in line with Storm Column.
- PAC/Devastator now immune to Chrono Prison when shields are up.
- Mothership is now immune to Chrono Prison.
- Reduced Stormrider damage vs light armor (75 to 65) and heavy armor (25 to 20).
- Increased Mastermind movement speed from 49 to 56. Reduced mind control cooldown (vs infantry only) from 50 to 25.
- Increased Annihilator Tripod HP from 70k to 74k. Increased Reaper Tripod HP range from 5 to 6 (equal to Annihilator Tripod).
---- General:
- Make Airfields and Helipads both increase production speed of planes and helicopters so that Soviets/GDI don't have to build twice as many structures for the same increase.
- Adjusted superweapons so they all do comparable damage to air/naval units. Previously only Soviet nuke damaged submarines and Rift/Chem Missile did not damage aircraft.
==== Fixes:
- Fixed IFV vision bug.
- Fixed Feeder not auto-attacking with their beam weapon.
- Fixed point defense stopping unlimited missiles.
- Fixed Light Tank not triggering Shadow Beacon.
- Adjusted GT/Pillbox muzzle offsets as the difference actually meant GT took one more shot to kill certain light vehicles.
- Fixed Venom and superweapons not damaging JumpJet troopers.
- Fixed issues with Rocket Soldiers firing while prone (projectile immediately hitting ground).
==== Misc:
- Removed lowered selection priority from Mobile Sensor and Mobile Stealth Generator as these units won't respond to a move order when deployed.
- New minigame maps, Mastermind Madness (2-4 players) and Mega Mastermind Madness (5-9 players).
- 40 new 1v1 maps.
- Mothership will now always fire beam for full duration even if its target dies, so you don't get very short bursts.
- Added skull icon to Tanya/Boris/Commando/Mastermind (and IFV/Battle Fortress when inside those).
==== AI:
- Fixed Hard AI suiciding PACs, Devastators and Jumpjet Troopers.
- Reduced income of AI a little and reduced ground unit production speed (except for Brutal).
- Fixed AI Mothership getting stuck idle.