+Added SubFaction: Shadow Sect
+Added SubFaction: Collector-73
+Added Heavy Flame Tank (Renegade)
+Added Mobile Stealth Generator
+Added Blackhand (Flame infantry)
+Added Atomizer
+Added Leecher
+Added Scrin Mothership
+Added Support Power: Shadow Team
+Added Support Power: Feeder Mutation
+Improved Artwork (Cameos, Scrin Infantry Shadows)
+Tesla Track - Reduced HP from 25k to 20k, increased rate of fire.
+Tesla Tank - Increased rate of fire slightly.
+Intruder - Increased damage vs heavy armor slightly. Price to 450, vision up from 4 to 5.
+Warthog - Increased HP from 22.5k to 25k.
+Crazy Ivan - Increased vision from 4 to 5. Reduced reload time from 80 to 75.
+Microwave tank - Increased range and remove the damage reductions from upgraded version.
+Frenzy - charge time Increased from 3 to 5 mins.
+Enervator - Added air-to-air capability.
+PAC - Reduced Invader respawn time and increased their HP. Invaders will explode in the air rather than crash.
+BTR - Increase vision 5 to 6.
+Gun Walker - Increase vision 5 to 6.
+Reduced Cyborg, Cyborg Reaper, Acolyte and Chem Warrior HP by ~15%.
+Reduced Cyborg, Cyborg Reaper, Acolyte and Chem Warrior base speed to be the same as equivalent regular infantry.
+Reduced Cyborg Reaper damage by ~7%.
+Reduced Cyborg, Cyborg Reaper and Chem Warrior vision from 5 to 4.
+Increased Cyborg damage slightly.
+Reduced Cyborg-specific damage done by certain support powers.
+Gap Generators and GPS Scrambler now hide previously revealed buildings that are visible under fog.
+Added an early deactivation penalty to GDI Advanced Radar ability.
+Made GuardsSelection take effect on attack move and assault move orders.
+Implemented classic flamethrower infantry
+Fixed Buggy turn speed
+Fixed IFV not auto attacking JumpJet Troopers.