github Inq8/CAmod 0.73-Pre-Release-3
0.73 Combined Arms - Pre Release #3

latest releases: 1.08.2, 1.08.1, 1.08...
pre-release4 years ago
  • Engine Update

Art/SFX:

  • Added Apocalypse Tank.
  • Improved Oil Derrick (Again)
  • Improved Fire/Smoke visuals
  • Added additional destruction SFX (TD)

Gameplay/Balance:

+Chrono Prison - now able to attack aircraft (will freeze them in mid-air while they're erased).
+Prism Tower - Added chaining range Indicator.
+IFV - Increased range of Rifle IFV (4.75 to 5.75), Added Separate Sniper Weapon turret.

+Desolator - Now irradiates any vehicles it hit & immune to Tiberium as standard.

+Vulcan - Anti-ground damage increase.
+Battle Tank - Damage increase.
+Hover Mammoth - Increased turret turn speed.

+Infiltrator - Cloak no longer drains while stationary or while inside a transport. Now has Hold Fire stance by default.
+Venom - Price increase from 1350 to 1500.

+Interloper - Now drifts like Devourer/Ruiner. Reduced move speed & range, Increased HP and damage slightly.
+Ion Storm - Now appears automatically (after upgrading) when Storm Column attacks.
+Fleet Shields - Now 75% damage reduction above 95% health, Cost reduction.
+Hull Regen - Now available on Tech Center. Cost reduction.
+Seeker - Gained mine detection.
+Lacerator - Gained mine detection. Increased speed and damage. Reduced vision, range and HP.
+Corrupter - Range increase from 4.75 to 6.
+Stormrider - Increased rate of fire and damage vs ground. Reduced range from 7 to 6.
+Reaper Tripod - Now gains 30% range and 20% firepower when on Tiberium fields.
+Darkener - Now has a percentage-based damage component. (Increase effectiveness against high HP units)

+Reduced speed of low tier Aircraft.
+Added OpportunityFire to MiG/Sukhoi/Harrier/Banshee/Warthog/Aurora/Yak/Orca Bomber.
+Added missing defuse kits to Nod/GDI Engineer and Assimilator (which also allows guard command to be used).

  • Slightly increased damage of Ranger/BTR/Hum-vee/Buggy/Gunwalker against light armor.
  • Normalise upgrade build durations and costs (duration = cost * 1.5).
    +Hazmat Suits upgrade reduces radiation exposure by 50% rather than 100% (still full immunity from Tib).
    +Cyborgs unaffected by weak/medium radiation but are affected by strong radiation by same amount as infantry with Hazmat upgrade.

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