+Updated Engine (Latest OpenRA Playtest+)
New Art:
+Improved GDI EM Missile Launcher
+Added Nod Temple Prime
+Added Tesla Tank Mk2 (Russia)
+Added Ion Storm (Ion Conduit Upgrade for Storm Column)
+Added Visual Shields to Scrin Shield upgrade
Gameplay/Balance:
+Hind - Re-enabled for Iraq
+Mobile Sensor Array - Now increases vision of all ground units by 25%, does not affect aircraft. Cost: 1200
+Tesla Tank - Added to Iraq & Ukraine on Tech Center
+Titan - HP Reduction (98000 > 95000)
+Gunwalker - Reduced price, increased HP, AA range and turn speed.
+Buggy - HP Reduced to better reflect cost difference with Ranger/Humvee.
+BTR - Price Reduced. (750 > 675)
+Buzzer Swarm, Ion Surge and Storm Spike cooldown increased to 5 mins.
+Orca/Longbow/Venom - Vision Reduction (12c0 > 10c0)
+Venom - Reduced damage against structures.
+Comanche - Price Increase (1700 > 1900), Burst damage increase.
+Mig - Vision Reduction (12c0 > 11c0)
+Cyborg - Increased Range to match Minigunner
+Buggy/Humvee/Ranger/APC/Gunwalker - Damage increase vs light armor
+Seeker/Lacerator - Damage increase vs light armor.
+Prism Tank - Reduced splash damage. Increased direct damage and damage vs light armor.
+Shock Trooper - Price Increase (350 > 400) Now requires Radar & Tesla Coil.
+Acolyte - Price Increase (400> 450)
+Advanced Defences - Range reduction by 1c0
+Planetery Carrier - Range reduction
+Devestator - Range & Vision reduction
Bug Fixes:
+Fixed Mirage Tanks disguising on the repair pad
+Fixed Unit Converter Exploit (Added Conversion Cost, Increased time, Moved to Temple Prime)
+Fixed Oil Derricks not contributing to Eco Graph
+Fixed Laser fences not working
+Fixed incorrect selection box sizes (Various Structures)
+AI improvements (APC Rush)