+Fixed Engine (Should stop units running to the top left corner)
+Fixed Interceptor Beacon
+Fixed ChangeOwnerToNeutralWarhead
+Fixed Howitzer turret not being disabled by EMP
+Reworked Sniper (Cap Removed, Uncloak on move, Ammo upgrade)
+Reworked Battlefortress (see RA2)
+Reworked Microwave Tank (Neutralises Vehicles, New Icon)
+Reworked Devastator (Price Increase, Cap Removed)
+Reworked PAC (Price Increase, Cap Removed)
+Reworked Prerequisites for Capturing/Building Enemy Tech
+Reworked Seek & Destroy Strategy (20% Range + 20% Movement Speed)
+Added TakeCover to Scrin Infantry (Reduced HP)
+Added Repair Circle to Service depot (Helipads/Airfields repair aircraft)
+Added Raufoss Ammo Upgrade for Sniper (Snare/Damage)
+Added Grenadier to Soviet Paratroopers
+Added Tech Medic for Scrin (Hospital Capture)
+Added Healing Circle for Hospital
+Grand Cannon - Projectile Speed Increased.
+Banshee - Projectile Speed Increased.
+Howitzer - Range Reduced.
+Artillery - Range Increased.
+Intruder - Reduced damage vs Heavy.
+Tripods - Increased damage vs infantry.
+Mammoth Tank - Increased HP.
+Seeker/Lacerator - Reduced range and damage.
+Recon Bike - Reduced damage.
+Scout/Light Tank - Increased speed slightly.
+Tesla Tank - Reduced speed and rate of fire.
+Darkener - Reduced damage and price, increased range and rift damage vs infantry.
+Devourer - Reduced speed, rate of fire and range.
+Prism Tank/Cannon - Reduced rate of fire.
+MLRS - Reduced damage vs Heavy.
+HMLRS - Reduced damage vs Light and Heavy.
+BTR - Reduced HP, increased speed, projectile speed and damage vs Light.
+IFV - Requires radar.
+Microwave Tank - Reduced damage vs infantry.
+Vulcan - Increased damage vs infantry.
+Shock Trooper - Reduced damage vs Heavy.
+Ravager - Reduced damage vs Heavy.
+Flamethrower - Increased damage vs Wood.
+Grenadier - Increased speed.
+Venom - Removed self reload.
Misc:
+Increased Infantry Crush Avoidance (20>50%)
+AI fixes (Performance)