This is a repost of the release that was posted on gitgoon.
Changelog
Plugins
- [ME] Local / deduped textures by @Starstorm in #370
- !Big change, not fully backwards compatible! Read the PR notes for more details.
- This adds support for storing textures used by ME separately from the character cards themselves in order to save disk space.
- You can select if you wish to store textures on disk when saving the cards or scenes, there is a new UI toggle added for it. This can save a lot of disk space when saving multiple copies (e.g. by using autosave) or reusing the same textures , but the cards/scenes will not be loadable in older versions of ME, and will not be shareable.
- By default textures are saved to cards and scenes as normal - they can be loaded in older versions of ME, and can be shared as normal.
- [Autosave] Add localtex API support, update packages by @Starstorm in #372
- [ME] Add per-category sorting setting by @Starstorm in #371
- [ME,DBE] Prevent dragging window off-screen by @Starstorm in #373
Projects and build
- Update packages; Require ModdingAPI 1.45.1 by @ManlyMarco in 67d14d5979
- Clean up and consolidate csproj files into build.props; Tweak the build process by @ManlyMarco in b97300fff2
- Update nuget.config by @ManlyMarco in cc9d60dbd7
Repository
- Readme: Add note about making releases by @ManlyMarco in 1c275ea66e
- No longer provide links to individual plugin downloads The move to GitGoon broke all of the links and the API is different so the old link update script no longer works. We've been considering switching releases to how it's done in HSPlugins so this is a good opportunity to do just that. by @ManlyMarco in cc3189cc0c
- Fix broken repo links that pointed to GH by @ManlyMarco in 80b8eda46f