What's Changed
- [PE] BlendshapeEditor -Fixed that Originchar did not apply when blendshape changed due to Link by @ReafLife in #119
- [PE] Colliders Editor module fixes and code improvements. by @ShalltyB in #122
- [PE] Blendshpe Bug fix by @ReafLife in #125
- [NC] Fix NC being dependent on a character being in the scene by @vea-sa in #127
- [TL]Fix CurrentTime calculation by @Makao1240 in #120
- [TL]Check _selectedKeyframes count before referencing by @Makao1240 in #121
- [TL] Fix bug when _selectedKeyframes is 0 by @Makao1240 in #124
- [VE] Usability and performance enhancement by @vea-sa in #123
- [VE] Additional MP4 codecs and MOV extension by @vea-sa in #126
Full Changelog: r2.15...r2.16