tool to create a relic export from network packets of a certain turn-based anime game
please follow the instructions here
What's Changed
- refactor: unify packet capture behind PacketSource and a shared session by @emmachase in #181
- fix(logging): show capture library warnings by default by @emmachase in #182
- feat: detect captures that stop decoding and tell the user by @emmachase in #183
- fix(build): download game data via the GitLab API by @emmachase in #185
- chore: update reliquary to v24.0.1 by @emmachase in #187
- feat(capture): decode each capture source with its own sniffer by @emmachase in #184
- chore: preliminary split-up of pcap and pktmon as live by @Amejonah1200 in #186
- refactor(capture): split SourceSpec into Tap and Replay by @emmachase in #189
- fix(capture): use pcap from git and stop a failed capture spinning by @emmachase in #188
- feat: allow streaming pcap files via pipes by @Amejonah1200 in #172
- update reliquary to v25 by @FI00ds in #191
Full Changelog: v0.19.0...v0.20.0
Which Release Do I Need?
Most users should use the reliquary-archiver-pcap-x64.exe release after following these instructions. If you do not want to install npcap, you can try the reliquary-archiver-pktmon-x64.exe release.
Running the application through an emulation layer such as Parallels Desktop is not supported by PktMon. Please use the pcap variant instead in these cases.