0.8.3-alpha.5
✨ 新增
- 渲染
- 集成 Streamline,为部分可能的功能做准备
- 算法
- AMD FSR 新增 Linux 支持
- 平台
- 新增 Minecraft 26.2 Fabric 与 NeoForge 支持;仅支持 OpenGL 后端,Vulkan 后端下将自动禁用所有功能
- 新增 Minecraft 1.21.1 的 Sodium 0.8.x 兼容
🔧 改进
- 配置界面
- 改进了 UI
- 渲染
- 避免分辨率未变化时重复重建 OpenGL/Vulkan 互操作资源
- 本地化
- 改进日文翻译
🐛 修复
- 光影接口
- 修复 Iris 光影重载后超分状态异常
- 修复光影兼容模式下 PostChain 无法正常工作
- 修复部分使用 R11G11B10F 纹理格式的光影包兼容问题
- 算法
- 修复部分 HotSpot JVM 上初始化 DLSS 时崩溃
- 修复高性能互操作模式在启动或窗口尺寸变化时死锁
- 渲染
- 修复 NVIDIA Linux 平台的 OpenGL/Vulkan 互操作崩溃
- 修复光影接口与超分后端中的多处资源泄漏
- 修复 Minecraft 26.1.2 及更早版本的实体渲染偏移
- 平台
- 修复与 AcceleratedRendering Fabric 移植版同时使用时崩溃
✨ Added
- Rendering
- Integrated Streamline in preparation for potential future features
- Algorithm
- AMD FSR now supports Linux
- Platform
- Added Minecraft 26.2 Fabric and NeoForge support; only the OpenGL backend is supported, and all features are automatically disabled on the Vulkan backend
- Added Sodium 0.8.x compatibility for Minecraft 1.21.1
🔧 Improved
- Config UI
- Improved the UI
- Rendering
- Avoid redundant OpenGL/Vulkan interop resource rebuilds when the resolution is unchanged
- Localization
- Improved Japanese translation
🐛 Fixed
- Shader Interface
- Fixed Super Resolution entering an invalid state after Iris shader reloads
- Fixed PostChain not working correctly in shader compatibility mode
- Fixed shader pack compatibility with R11G11B10F texture formats
- Algorithm
- Fixed DLSS initialization crashes on some HotSpot JVMs
- Fixed HighPerformance interop mode deadlocks during startup or window resizing
- Rendering
- Fixed OpenGL/Vulkan interop crashes on Linux with NVIDIA GPUs
- Fixed multiple resource leaks in the shader interface and super resolution backends
- Fixed entity rendering offsets on Minecraft 26.1.2 and earlier
- Platform
- Fixed crashes when used with the Fabric port of AcceleratedRendering