Changes:
- Added Sinden Lightgun procedural border
- Creates an adjustable white border to allow the lightgun uses figure out where you are pointing on the screen
- Controllable width and Opacity
- Optional tube edge correction to keep all screen visible
- Update to SMOOTH-ADV NTSC Presets
- @Hyllian's awesome SGENDPT-Mix-Multipass added has replaced MDAPT and CB Dedither
- Comversion from Old to New:
- HSM_DEDITHER_MODE = 1 & HSM_DEDITHER_MODE = 3 (Checkerboard de-dither On)
- become:
- SGPT_BLEND_OPTION = 1
- HSM_DEDITHER_MODE = 4 (Vertical Lines de-dither On)
- becomes:
- SGPT_BLEND_OPTION = 2
- HSM_DEDITHER_MODE = 4 (Checkerboard and Vertical Lines de-dither On)
- becomes:
- SGPT_BLEND_OPTION = 3
- Comversion from Old to New:
- Added a Blend Value to PS1 Box Blur
- Added @guest's G-Sharp-Resampler pass before the SharpSmoother
- By Default it will be off
- Default settings are set add sharpening, and no blurring, and the anti-ringing feature really works well
- This adds extra sharpening but still allows for smoothing of similar colors afterward in SharpSmoother
- Fixed Independent Bezel Scale
- Added Reflection Mask Image back in, Neo Geo example in Mega Bezel Examples package
- Some small updates to the Readme