Changes:
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Guest Advanced updated to crt-guest-advanced-2022-11-28-release1
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Presets
- Reorganized Variation Presets (Base CRT Presets stay the same) including:
- Megatron
- Max Int Scale
- Smoothed presets
- Presets updated to reference .params files to avoid redundancy
- These Params files can be used in any of your presets to apply pre-defined effects
- Updated Smoothed presets, now there is the range of no smoothing to super smoothing
- Updated Vector Presets made for FBNeo High Res Mode
- Better mask display which is appropriate for color vector games
- Reorganized Variation Presets (Base CRT Presets stay the same) including:
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Fixed Glass Presets and brightness of Megatron in HDR
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Tube Effects default values have been adjusted
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Changed Sampling Multiplier now to use 100 by default, and 0 is no longer an option
- If you have any presets with the sampling multiplier set to 0 you will need to change them
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Fixed bug where Colored Gel was causing the tube to become transparent
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Signal Noise Added (Noise in signal before the CRT shader)
- Works independently of the retroarch viewport resolution
- Choose between resolution of noise matching the scanline resolution, core resolution or smoothed resolution
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Fixed Top/Bottom Cropping in NTSC presets which was doing incorrect sampling
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Resolution Debug
- Correct scale values are now shown when Viewport Zoom is used
- Integers with no decimal are now shown when screen is at an integer scale
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Deconvergence Scale Mode Added
- There are now a different deconvergence scaling modes
- SCREEN - Scales relative to screen height - Default
- OUTPUT - Scales relative to output height
- ABSOLUTE - Does not scale
- This means the deconvergence will look bigger if you are running at a lower resolution and vice versa
- MASK - Will scale by the factor of the mask's current size
- There are now a different deconvergence scaling modes
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Fake Scanlines now applied before deconvergence so deconvergence will be applied above and below each scanline
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Mask Size Auto Threshold Added
- You can now see and set what the threshold is for the masks to increase size
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Black Level Control in Grade has better incremental adjustment
- This is now working well with the Post Brightness Affects Black Level
- Used in the Vector preset so the vector brightness can be increased without the rest of the screen brightening
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Note: Good trick for Scanlines on Black without destroying contrast
- Increase the black level in grade to bring black up to a bit gray and scanlines appearing on the black
- Reduce Gamma Out near the top of the full setting list to make the gray areas darker but keep scanlines