github HearthSim/Hearthstone-Deck-Tracker v0.11.0
Release v0.11.0

latest releases: v1.28.3, v1.28.2, v1.28.1...
9 years ago

New:

  • As you can probably tell: Now with in-app update notes.

Fixes/Changes:

  • Fixed most (if not all) lag/micro stuttering issues with Hearthstone (more on that below).
  • Fixed a lot of things regarding card tracking.
  • Fixed gold progress tracking.
  • Fixed deck screnshots for DPI settings over 100%.
  • Fixed an issue where secrets of other classes would not be displayed.
  • Fixed an issue where the overlay would show on up other Unity windows. (You can still enable options > tracker > settings > advanced window search if it does not work for some reason)
  • Fixed an issue where HDT would crash at the end of a game when no deck was selected and the hero replaced (Rag/Jaraxxus).
  • Fixed an issue where HDT would crash when constructed importing had no class cards.
  • Fixed an issue where HDT would crash when trying to delete zero matches in the duplicate dialog.
  • Fixed an issue where HDT would crash when trying to access the gold progress in CHINA region.
  • Fixed an issue where HDT would crash crash silently with new configs in special cases.
  • Fixed an issue where HDT would crash when problems loading the CardDB files occur.
  • Fixed an issue where arena games would be uploaded twice.
  • Improved performance when Hearthstone is not running.
  • Removed the "K"-Cardmark.

More on the lag/micro stuttering:

  • Instead of using the output_log.txt HDT now gathers it's data from the Hearthstone/Logs/*.log files. For this the log.config was changed to only use FilePrinting instead of ConsolePrinting. If you for need ConsolePrinting enabled for some reason, you can set LogConfigConsolePrinting in the config.xml.

API:

  • Due to the LogReader changes, API.LogEvents.OnLogLine no longer exists but is now split into API.LogEvents.OnPowerLogLine, API.LogEvents.OnBobLogLine, etc. If you need other log types I suggest manually creating a new LogReader.LogReader instance.

Thanks to everything who helped testing the pre-releases for this one.

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