github HayatoG/iss_pc beta-2026.10.23-c8915d9
Beta beta-2026.10.23-c8915d9 (2026-10-23 · c8915d9)

pre-release5 hours ago

BETA: test build of branch developer (commit c8915d9). It may have bugs. The launcher does not offer betas as updates; the stable release stays the recommended one.

BETA: build de teste de branch developer (commit c8915d9). Pode ter bugs. O launcher não oferece betas como atualização; a release estável continua sendo a recomendada.

What's new

  • Diagnostics: with TLG_DCB_STATS the statistics now show which part of the compute queue spends the GPU thread. (PR #226)
  • Runtime: the all-bits toggle mask can never be applied (sentinel collision) (PR #272)
  • GPU: frame stats say whether the guest waits for the submission-end drain (it does not) (PR #273)
  • Graffiti with the mouse: while holding the spray can (sensor mode, T or G), a quick side-to-side wiggle of the mouse (or spinning the wheel) shakes the can, like Y; the mouse already aimed it, and the can now holds still while it shakes. TLG_MOUSE_SHAKE=0 turns it off and TLG_MOUSE_SHAKE_COUNTS tunes the sensitivity. (PR #356)
  • Fixed a startup failure in run.py by removing the redundant legacy link_libc.py invocation while retaining the newer link_modules.py linker. (PR #401)
  • fix(pad): throttle vibration commands (InputPlumber crash, #505) (PR #508)
  • README: tabela de planos (PR #514)
  • CI: publica as novas releases como pre-release (PR #515)
  • README: vídeo tutorial com legendas em inglês (PR #516)
  • CI: notas de release com inglês primeiro, português depois (PR #517)
  • Renderer v2: combined 1.5x camera and diagonal slowdown fixes with some other fixes (PR #518)
  • Overlay: save dates show the right month (February was missing). Thanks @BeastBoyyy. (PR #526)
  • Maintenance: line endings normalized; fork banner and workflow removed. (PR #527)
  • Renderer v2: the freeze report works again (helps investigate the white screen when gaining powers). (PR #541)
  • "Vibration" switch in the in-game menu (Insert → Controls) and in the launcher to turn controller vibration off. (PR #542)
  • Renderer v2: up to ~300 MB less VRAM with native passes (smaller memory blocks). (PR #547)
  • Renderer v2: native passes drop a template whose texture was freed and learn it again; on 4 GB cards most native draws ended up on the command processor after a few minutes (RTX 3050 Laptop, city: 15-20 -> ~37 FPS) (PR #548)
  • Recognize CUSA00004 saves and preserve regional paths in backups and save management. (PR #553)
  • Recognize the verified European CUSA00004 1.07 executable for the existing camera improvements mod, keeping code-signature guards. (PR #554)
  • CI: beta pre-releases from any branch, announced only in the Discord beta channels, never the recommended version. (PR #561)
  • Automatic graphics: the launcher detects the GPU and RAM and picks the best setup by itself (renderer v2; native passes only on NVIDIA RTX with more than 16 GB of RAM). The options are hidden (Ctrl+Shift+A shows the advanced mode). (PR #565)
  • Tests: automatic graphics chip. (PR #566)

Reported by: #505 (@thecasualgamerph-blip). Thank you!

Novidades

  • Diagnóstico: com TLG_DCB_STATS, as estatísticas agora mostram em que parte a fila de computação gasta a thread da GPU. (PR #226)
  • Runtime: the all-bits toggle mask can never be applied (sentinel collision) (PR #272)
  • GPU: frame stats say whether the guest waits for the submission-end drain (it does not) (PR #273)
  • Grafite no mouse: com a lata de spray na mão (modo sensor, T ou G), balançar o mouse rápido para os lados (ou girar a rodinha) sacode a lata, como o Y; o mouse já mirava e agora a lata fica parada enquanto sacode. TLG_MOUSE_SHAKE=0 desliga e TLG_MOUSE_SHAKE_COUNTS ajusta a sensibilidade. (PR #356)
  • Corrigida uma falha na inicialização pelo run.py causada pela execução redundante do vinculador antigo link_libc.py. O vinculador atual link_modules.py continua sendo executado. (PR #401)
  • fix(pad): throttle vibration commands (InputPlumber crash, #505) (PR #508)
  • README: tabela de planos (PR #514)
  • CI: publica as novas releases como pre-release (PR #515)
  • README: vídeo tutorial com legendas em inglês (PR #516)
  • CI: notas de release com inglês primeiro, português depois (PR #517)
  • Renderer v2: combined 1.5x camera and diagonal slowdown fixes with some other fixes (PR #518)
  • Overlay: datas dos saves mostram o mês certo (faltava fevereiro). Obrigado @BeastBoyyy. (PR #526)
  • Manutenção: finais de linha normalizados; removidos banner e workflow de fork. (PR #527)
  • Renderer v2: o relatório de travamento volta a funcionar (ajuda a investigar a tela branca ao ganhar poderes). (PR #541)
  • Interruptor "Vibração" no menu do jogo (Insert → Controle) e no launcher para desligar a vibração do controle. (PR #542)
  • Renderer v2: até ~300 MB a menos de VRAM com native passes (blocos de memória menores). (PR #547)
  • Renderer v2: os native passes descartam o template cuja textura foi liberada e o aprendem de novo; em placas de 4 GB a maioria dos desenhos nativos ia para o processador de comandos depois de alguns minutos (RTX 3050 Laptop, cidade: 15-20 -> ~37 FPS) (PR #548)
  • Reconhece saves CUSA00004 e preserva os caminhos regionais nos backups e no gerenciamento de saves. (PR #553)
  • Reconhece o executável europeu CUSA00004 1.07 verificado no mod de câmera, mantendo as verificações de assinatura. (PR #554)
  • CI: releases beta (pre-release) de qualquer branch, anunciadas só nos canais de beta do Discord, sem virar a versão recomendada. (PR #561)
  • Gráficos automáticos: o launcher detecta a placa e a RAM e escolhe sozinho a melhor configuração (renderer v2; native passes só em NVIDIA RTX com mais de 16 GB de RAM). As opções ficam ocultas (Ctrl+Shift+A mostra o modo avançado). (PR #565)
  • Testes: chip de gráficos automáticos. (PR #566)

Issues relatadas por: #505 (@thecasualgamerph-blip). Obrigado!

  • Linux x86-64 (glibc 2.39+): infamous-linux-x86_64.tar.gz
  • Windows 10/11 64-bit: infamous-windows-x86_64.zip

No game files included / Nenhum arquivo do jogo incluído: see README-player.md inside the package.

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