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Changelog
https://www.shipofharkinian.com/changelog#spock-alfa-7-0-0
What's Changed
- [Resources] Properly encode soh textures and remove raw load by @dcvz in #2548
- build: allow selfhosted runner configuration using repository variables by @briaguya-ai in #2560
- [Interpolation] Allow Matching & Limit Max FPS by @dcvz in #2466
- build: use
fromJSON
to parse runner repo vars, don't add deps on self-hosted by @briaguya-ai in #2564 - [Accessibility] Text to Speech by @dcvz in #2487
- Simplify asset headers by @xoascf in #2474
- Fix voice compilation by @dcvz in #2571
- khan -> dev by @briaguya-ai in #2574
- CMake: Do not force
CMAKE_OSX_DEPLOYMENT_TARGET
. by @FtZPetruska in #2581 - khan -> dev by @briaguya-ai in #2591
- bump lus + resolve lus conflicts by @briaguya-ai in #2598
- Item_Give and OnReceiveItem updates by @Malkierian in #2580
- Feature - Bonk damage under difficulty options by @aMannus in #2584
- CrowdControl V2: Effect overhaul by @aMannus in #2433
- khan -> dev by @briaguya-ai in #2628
- bump lus by @briaguya-ai in #2630
- Fix Randomizer_Item_Give corrupting inventory slots for MOD_RANDOMIZER items by @Malkierian in #2626
- Fixes some XML texture size and offeset errors. by @leggettc18 in #2621
- khan -> dev by @briaguya-ai in #2634
- Another Item_Give bug fixed... by @Malkierian in #2636
- Restore 1.0 quick Bongo kill glitch by @RaelCappra in #2641
- khan -> dev by @briaguya-ai in #2659
- Cleanup of ImGui code by @jbodner09 in #2576
- Hyper Bosses (act and move twice as fast) by @aMannus in #2555
- [Time Saver Enhancement] Dampe Appears All Night by @Patrick12115 in #2618
- OnTransitionEnd hook, unified autosave finalization by @Malkierian in #2635
- Update README.md by @pancake-byte in #2592
- [Cheat] No ReDead/Gibdo freeze by @Patrick12115 in #2643
- ADD: Time Saver --> Time Travel with the Song of Time by @PurpleHato in #2575
- bump lus by @briaguya-ai in #2661
- [Time Saver Enhancement] Nighttime GS Always Spawn by @Patrick12115 in #2611
- khan -> dev by @briaguya-ai in #2662
- Enhancement: Room/Scene Timers by @stratomaster64 in #2478
- fix: properly display static background scenes by @briaguya-ai in #2669
- Fix: Gameplay Stats OOB by @stratomaster64 in #2673
- bump lus by @briaguya-ai in #2674
- build: don't install deps on selfhosted windows by @briaguya-ai in #2675
- Fix: Goron Link's text in randomizer and have Big rolling goron continue rolling by @Archez in #2670
- Fix: Spirit Cobra statue shadow and small doc updates by @Archez in #2666
- Fix: Rando logic MQ Jabu clear condition for boss entrance rando by @Archez in #2671
- Link voice pitch v0 by @RaelCappra in #2430
- Fix: Boss clear logic and add projectile-less Bongo logic trick by @Archez in #2677
- Switch age fix by @inspectredc in #2676
- khan -> dev by @briaguya-ai in #2678
- Fix: "Own Dungeon" items on shuffled Boss rooms by @Archez in #2683
- bump lus by @briaguya-ai in #2692
- fix: lowercase package names for vcpkg by @briaguya-ai in #2693
- Fix: Death Mountain cloud in rando by @Archez in #2691
- Fix: Switch Age No Longer Reloads Start Room by @inspectredc in #2679
- [Reduced Clutter] Disable Hot/Underwater Warning Text by @Patrick12115 in #2684
- fix: process roms in consistent order by @briaguya-ai in #2696
- chore: move rando savefile setup and document flags by @Archez in #2697
- Fix: Use correct fps value for frame interpolation with match refresh rate by @Archez in #2694
- bump lus by @briaguya-ai in #2700
- build/package/ship
soh.otr
by @briaguya-ai in #2699 - fix: don't try to install deps on selfhosted linux by @briaguya-ai in #2701
- Replaces text chevron with Font Awesome icon by @aMannus in #2687
- Fix: soh otr asset building not detecting textures on windows by @Archez in #2702
- chore: move asset header generation to new ExtractAssetsHeaders target by @Archez in #2705
- Change console commands to bind commands with parameters by @aMannus in #2706
- chore: copy otrs in windows into target dir by @Archez in #2704
- Revert FPS slider behaviour for DX11 by @aMannus in #2686
- Fix: TTS crash on pause menu with any cursor position by @Archez in #2719
- Fix: Update GetItem value for freestanding items and shopsanity plentiful by @Archez in #2718
- Fix: Lake Hylia sun granting multiple fire arrows in vanilla by @Archez in #2708
- Readability - Some language magic numbers by @PurpleHato in #2707
- [ZAPD] fix text extraction overflowing messages by @Archez in #2717
- bump lus by @briaguya-ai in #2721
- dinner room by @briaguya-ai in #2729
- feat: allow toggling vsync, fix: vrr support by @briaguya-ai in #2716
- Fix: Correctly handle Vanilla/MQ dungeon location exclusions by @Archez in #2726
- Tweak: Shopsanity Heart Pieces and Containers now refill Link's health by @Archez in #2724
- Rando: Add Granny's Potion Shop to Merchant Shuffle by @Archez in #2723
- Fix: SoT Time Travel B-Button Behaviour by @inspectredc in #2720
- bump lus by @briaguya-ai in #2731
- ImGui Cleanup - Move Experimental entries, clean up presets by @aMannus in #2725
- Tweak: Unique GetItemEntry for Progressive Bombchus with particle effects by @Archez in #2732
- bump lus by @briaguya-ai in #2733
- chore: add mods dir for windows by @briaguya-ai in #2735
- Enhancement: Aiming reticle for the bow/slingshot by @RaelCappra in #2715
- clean up build info on logo screen by @briaguya-ai in #2736
- Implement patches for authentic texture overflows by @Archez in #2737
- bump lus by @briaguya-ai in #2739
- improve ci compat by not using touch on windows by @briaguya-ai in #2740
- fix: update xml resolution for FireTempleBigVerticalFlame to match dlist resolution by @briaguya-ai in #2741
- Implement built in Extractor for Windows by @louist103 in #2730
- Add version info and other details to windows exe properties by @Archez in #2743
- fix: support building for switch on selfhosted runners by @briaguya-ai in #2747
- ci: don't build/ship OTRGui by @briaguya-ai in #2748
- spockalicious by @briaguya-ai in #2751
- bump version by @briaguya-ai in #2752
New Contributors
- @FtZPetruska made their first contribution in #2581
Full Changelog: 6.1.2...7.0.0