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New Features
- Improved performance in multiple maps and better handling of alternative/hd textures
- Beta: A Blueprint Editor, to edit enemy and partner stats (HP, attack, defense and attack chances) and export/import presets as json files. You can find it under
Dev Tools -> Blueprint Editor - Status Bar customizations: scale, size, colors, opacity, always show, and Star Piece and badge counters. You can find it under
Enhancements -> Status Bar - Free QoL Badges option: Speedy Spin, Peekaboo and I Spy cost 0 BP. You can find it under
Enhancements -> Gameplay - You can now disable the original n64 mipmaps to live the emulator broken experience 😜. You can find it under
Enhancements -> Graphics - A better letters inventory in the Save Editor to not only track your inventory, but you can also edit it now
Bug Fixes
- Fix the camera freezing on in-between frames above 30 FPS, most visible on Shiver City's buildings
- Fix menu popups anchoring to the right edge in widescreen; they keep their original position
- Fix the status bar being cut off on ultrawide ratios
- Fix the HUD clipping into the mirrored battle reel
- Fix a crash from the HP digits on the HUD while full-height enhancement is on
- Fix the Star Beam and Peach Beam sound lasting the rest of the battle
- Fix the Lava Piranha fake-out victory music on a rematch
- Fix the title demos and the Power Bounce demo not resetting between runs
- Fix soft reset losing enemy HP bars and music
- Fix Merluvlee's hints and Post Office letters counting as already given and read
- Fix No Intro unlocking Post Office letters and most of Rowf's badges on a new file
- Fix the Lava Bud vine animations
- Fix the Sushie underwater and Kolorado wavy effects
- Fix the rotation of the star outline, stopwatch and Bombette breaking effects
- Fix screen transitions drifting to the top left on Mac and ARM builds
- Fix partners falling behind a sprinting Mario (sprint enhancement on)
- Fix HP/FP edits in the Save Editor being reset after opening the badges menu
- Fix item IDs and enemy defeat flags when importing an N64 save
- Fix sprite palette effects with HD texture packs (Electro Blooper + various Watt action effects)
- Fix crashes under Wine
- Fix a hang at window creation with some Linux SDL2 builds
- Fix high DPI scaling on Windows
- Fix Vulkan builds (Vulkan backend is not enabled yet)
What's Changed
- Fixed vulkan builds by @KiritoDv in #215
- Merge develop-mulberry into develop by @JeodC in #235
- fix camera freezing on in-between frames +30fps by still pairing child paths by key when a parent's op sequence changes by @bass3l in #236
- fix guPositionF rotation order to match libultra (X·Y·Z) by @bass3l in #238
- fix lava bud animations by removing lava_bud.c's local VINE_*_BASE overrides by @bass3l in #239
- cast transition stencil coords to s32 by @bass3l in #240
- Fix Merluvlee and Post Office flag checks, No Intro flags, soft reset HP bars and puts loop by @JeodC in #246
- preserve popup positions as the original instead of anchroing to the right + status bar culling fix by @bass3l in #247
- Add a Free QoL Badges enhancement by @taylorjohannsen in #210
- restore decomp's sin_rad in mesh_make_wavy for Sushie and Kolorado wavy effect by @bass3l in #248
- (bug) Keep walking partners up with a sprinting Mario by @taylorjohannsen in #214
- Add status bar customization options by @taylorjohannsen in #213
- Fix Windows manifest issue (DPI Scaling) by @Spodi in #254
- reset states in Star/Peach beam, Piranha music and demos by @bass3l in #252
- improve letters inventory in Save Editor; fix HP/FP edits resetting due to base ones by @bass3l in #249
- add Blueprint Editor to edit enemy and partner stats by @bass3l in #241
New Contributors
Full Changelog: 1.0.2...1.0.3