github HarbourMasters/PaperBoat 1.0.3
Mulberry Delta 1.0.3

3 hours ago

Download

Windows Linux / Steam Deck macOS

New Features

  • Improved performance in multiple maps and better handling of alternative/hd textures
  • Beta: A Blueprint Editor, to edit enemy and partner stats (HP, attack, defense and attack chances) and export/import presets as json files. You can find it under Dev Tools -> Blueprint Editor
  • Status Bar customizations: scale, size, colors, opacity, always show, and Star Piece and badge counters. You can find it under Enhancements -> Status Bar
  • Free QoL Badges option: Speedy Spin, Peekaboo and I Spy cost 0 BP. You can find it under Enhancements -> Gameplay
  • You can now disable the original n64 mipmaps to live the emulator broken experience 😜. You can find it under Enhancements -> Graphics
  • A better letters inventory in the Save Editor to not only track your inventory, but you can also edit it now

Bug Fixes

  • Fix the camera freezing on in-between frames above 30 FPS, most visible on Shiver City's buildings
  • Fix menu popups anchoring to the right edge in widescreen; they keep their original position
  • Fix the status bar being cut off on ultrawide ratios
  • Fix the HUD clipping into the mirrored battle reel
  • Fix a crash from the HP digits on the HUD while full-height enhancement is on
  • Fix the Star Beam and Peach Beam sound lasting the rest of the battle
  • Fix the Lava Piranha fake-out victory music on a rematch
  • Fix the title demos and the Power Bounce demo not resetting between runs
  • Fix soft reset losing enemy HP bars and music
  • Fix Merluvlee's hints and Post Office letters counting as already given and read
  • Fix No Intro unlocking Post Office letters and most of Rowf's badges on a new file
  • Fix the Lava Bud vine animations
  • Fix the Sushie underwater and Kolorado wavy effects
  • Fix the rotation of the star outline, stopwatch and Bombette breaking effects
  • Fix screen transitions drifting to the top left on Mac and ARM builds
  • Fix partners falling behind a sprinting Mario (sprint enhancement on)
  • Fix HP/FP edits in the Save Editor being reset after opening the badges menu
  • Fix item IDs and enemy defeat flags when importing an N64 save
  • Fix sprite palette effects with HD texture packs (Electro Blooper + various Watt action effects)
  • Fix crashes under Wine
  • Fix a hang at window creation with some Linux SDL2 builds
  • Fix high DPI scaling on Windows
  • Fix Vulkan builds (Vulkan backend is not enabled yet)

What's Changed

  • Fixed vulkan builds by @KiritoDv in #215
  • Merge develop-mulberry into develop by @JeodC in #235
  • fix camera freezing on in-between frames +30fps by still pairing child paths by key when a parent's op sequence changes by @bass3l in #236
  • fix guPositionF rotation order to match libultra (X·Y·Z) by @bass3l in #238
  • fix lava bud animations by removing lava_bud.c's local VINE_*_BASE overrides by @bass3l in #239
  • cast transition stencil coords to s32 by @bass3l in #240
  • Fix Merluvlee and Post Office flag checks, No Intro flags, soft reset HP bars and puts loop by @JeodC in #246
  • preserve popup positions as the original instead of anchroing to the right + status bar culling fix by @bass3l in #247
  • Add a Free QoL Badges enhancement by @taylorjohannsen in #210
  • restore decomp's sin_rad in mesh_make_wavy for Sushie and Kolorado wavy effect by @bass3l in #248
  • (bug) Keep walking partners up with a sprinting Mario by @taylorjohannsen in #214
  • Add status bar customization options by @taylorjohannsen in #213
  • Fix Windows manifest issue (DPI Scaling) by @Spodi in #254
  • reset states in Star/Peach beam, Piranha music and demos by @bass3l in #252
  • improve letters inventory in Save Editor; fix HP/FP edits resetting due to base ones by @bass3l in #249
  • add Blueprint Editor to edit enemy and partner stats by @bass3l in #241

New Contributors

Full Changelog: 1.0.2...1.0.3

Don't miss a new PaperBoat release

NewReleases is sending notifications on new releases.