github HarbourMasters/PaperBoat 1.0.2
Mulberry Charlie 1.0.2

4 hours ago

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Windows Linux / Steam Deck macOS

New Features

  • Sprint Button
  • Block Window and Action Command Difficulty options
  • Cheats: Max Power Bounce Chance, 2x Star Points and Coins
  • Full Height View and Rounded Projector Reel options for widescreen
  • 2D Texture Filter and Dialogue Text Filter options
  • Texture Cache Size option, for HD texture packs
  • Import N64 Save, under Settings > General > Save Conversion
  • Rumble support
  • HD texture pack support

Tweaks

  • Widescreen adjustments
  • The end credits support widescreen
  • Demo playback stays in sync in widescreen
  • Loading Zone Storage works as it did on N64; the DX fix that prevented it is now an option under Enhancements > Gameplay
  • HD texture pack art loads in the background
  • Audio runs independently of the frame rate
  • Faster shader compiles on DirectX 11
  • Smoother frame pacing when rendering falls behind

Bug Fixes

  • Fix the screen stutter when approaching or leaving NPCs and picking up coins
  • Fix shop prices lagging behind the items
  • Fix background scrolling stutter
  • Fix texture corruption after long play sessions
  • Fix the missing pause menu background
  • Fix a crash when battles end, seen in the title demo and the Bowser fight
  • Fix a crash when talking to the Toad after starting the Playroom's Jump Attack
  • Fix script and memory errors in several maps
  • Fix enemy item drops, Quizmo's placement and Bow's hazard checks
  • Fix the wrong reverb on some maps
  • Fix Buzzar using the wrong action command
  • Fix Power Bounce and Multibonk chances carrying over between uses
  • Fix missing characters in the end credits
  • Fix high DPI scaling on Windows
  • Fix settings not saving on macOS
  • Fix the Linux AppImage requiring FUSE 2

What's Changed

  • Allow builders to define the cpu option by @JeodC in #159
  • Fix a use-after-free of damage popups when a battle ends by @JeodC in #157
  • Draw message frames, tattle backgrounds and letter images by name for HD texture packs by @JeodC in #155
  • revert back to the original EVT_EXIT_WALK - DX fix added as an enhancement by @bass3l in #152
  • fix unterminated EvtScripts and null dereference in kkj and munchlesia by @bass3l in #173
  • fix overrun in sam_11 npcs by @bass3l in #179
  • Add a configurable block window enhancement by @taylorjohannsen in #181
  • fix byte-order assumptions that broke enemy drops, Quizmo placement and Bow hazard checks by @bass3l in #182
  • restore the pause menu bg using prev-frame fb by @bass3l in #176
  • decouple audio from the render frame by reviving the nuAuMgr thread by @bass3l in #169
  • reset hos_04 and hos_05 maps for title screen loop by @bass3l in #178
  • Add widescreen enhancements and fixes by @JeodC in #183
  • Prefetch HD art for the menus at boot, by folder on first draw, and for sprites as they load by @JeodC in #166
  • Add a sprint button enhancement by @taylorjohannsen in #186
  • Fix some crashes and other various issues by @JeodC in #194
  • Add an action command difficulty enhancement by @taylorjohannsen in #185
  • fix Buzzar attack using whirlwind init instead of break-free init by @bass3l in #195
  • fix map reverb mode read from wrong MapConfig byte on little-endian by @bass3l in #198
  • fix end credits glyphs and support widescreen by @bass3l in #196
  • Multithreading & Performance by @JeodC in #191
  • Fix Power Bounce and Multibonk chance carrying over between uses by @taylorjohannsen in #201
  • add 2D sprite filtering option by @bass3l in #204
  • Fix input viewer regression by @JeodC in #206
  • Add a Max Power Bounce Chance cheat by @taylorjohannsen in #202
  • add an option to set dialog texts filter to TF_POINT by @bass3l in #207
  • Add a 2x Star Points and Coins cheat by @taylorjohannsen in #203
  • Add AI disclosure and remove Project Lead mention by @JeodC in #208
  • Keep shadows, prompts, petals and shop prices interpolating by @JeodC in #209

New Contributors

Full Changelog: 1.0.1...1.0.2

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