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Tweaks
- Red Potion refill and Gold Dust refill will be granted if the player has an empty bottle on the first encounter in addition to the randomizer check. Previously this required the player to repeat the encounter again in the same cycle to get the refill.
- "No blast mask cooldown" has been converted to an adjustable slider, set it to 0 for the original behavior.
- Replace implementation of "Fix Targeting Camera Snap" with a better one (credits to Zelda64 Recomp)
- Check tracker and hints will now group various interiors with their parent region (for instance, Trading post will now be considered West Clock Town, & grottos will hint their parent region)
- Skip Misc Interactions no longer prevents optional Tatl text (C-Up) in various places.
- Hearts & Magic cosmetics have been simplified and now apply to in game drops and models
- Player will now be frozen momentarily when encountering the cutscene skip in the Music Box House, so they aren't immediately caught if they keep running.
- Arrow cycling will now only cycle when an arrow is knocked, to be consistent with other implementations.
Bug Fixes
- Various logic fixes around Enemy Souls and Time Shuffle.
- Fix Song of Soaring hinting Hookshot location instead of Song of Soaring 🤦
- Check tracker will correctly auto-scroll to interior & grotto's parent region.
- Fix Great Fairy Sword B-Button attack not working till you obtained a sword.
Pull Requests Merged
Details
- [Rand] Factored Enemy Soul shuffle for Woodfall checks and navigation by @sitton76 in #1526
- Correct Enemy Souls tooltip by @Eblo in #1527
- [Rando] Require First or Second Day for smithy access by @Eblo in #1528
- [Rando] Adjust obtainability for progressive time by @Eblo in #1529
- [Bug Fix] Fix Song of Soaring Hint by @Patrick12115 in #1530
- [Rando] Factored Time Shuffle to Treasure Chest Shop checks by @sitton76 in #1536
- [Rando] Factor Big Poe for enemy soul shuffle by @sitton76 in #1535
- Time logic tweaks by @garrettjoecox in #1541
- [Rando] Revise kill/drop logic for some enemies by @Eblo in #1550
- Convert blast mask cooldown to a slider by @garrettjoecox in #1559
- Replace our Z-Targeting fix with recomp's by @garrettjoecox in #1560
- Make scroll to scene & only show current scene work for grottos by @garrettjoecox in #1561
- Simplify hearts & magic cosmetics and expand where they are shown by @garrettjoecox in #1562
- Freeze the player when encountering the music box house cutscene by @garrettjoecox in #1563
- Award red potion and gold dust refills on first attempt by @garrettjoecox in #1565
- Exclude some tatl text for glitches by @garrettjoecox in #1569
- Make ArrowCycle only available while arrow is knocked, consistent with MMR/OoTxMM by @garrettjoecox in #1568
- small logic fixes by @garrettjoecox in #1577
- [Fix] Swordless GFS with B by @mckinlee in #1578
- Clean up ClockShuffle.cpp by @mckinlee in #1546
Full Changelog: 4.0.0...4.0.1
