Features
- Render block-definition solid meshes as instances per INSERT
- Show the entity handle in the General properties section
- Orange hover / blue selection highlight for all object types
- Per-viewport grid/snap, adopted from the active viewport; persisted to the active VPort
- Unified viewport control chip with per-tile grid rendering and item dividers
- Create polylines as live entities so they snap while still being drawn
Fixes
- Render pierced solid faces together with their holes
- Object snap now takes precedence over ortho/polar
- Keep dimension line continuous when the text sits above/below it
- Keep the angle input box clear of the snap point near 0°
- Bump acadrust to drop the forced VPORT grid in saved DWG/DXF
Chore
- Make grid visibility per-drawing rather than a global setting
- Refresh layer toggle SVG icons
- Drop brand names and orphaned PICK_HIGHLIGHT colours
- Clear compiler warnings
Full Changelog: v0.6.1...v0.6.2