github HakanSeven12/OpenCADStudio v0.4.2

latest releases: v2026.43, v2026.42, v2026.41...
5 months ago

Features

  • Viewport render mode is now a 7-way dropdown (Wireframe 2D, Wireframe 3D, Hidden Line, Flat Shaded, Gouraud Shaded, Flat Shaded with Edges, Gouraud Shaded with Edges) instead of a binary wireframe/solid toggle.
  • Wireframe 2D / 3D draw 3D solids and meshes as their triangle edges only; PolyfaceMesh / PolygonMesh face fills are dropped while 2D fills (text-LOD greek, MultiLeader backgrounds) stay visible.
  • Hidden Line runs a depth-only prepass so edges occluded by closer geometry disappear; text greek and other 2D fills remain drawn.
  • Flat vs Gouraud shading: Flat uses a per-triangle face normal (derivative-based) for a faceted look; Gouraud keeps the smooth interpolated normal. Lighting widened to a higher-contrast range so the difference reads clearly on curved surfaces.
  • *WithEdges variants overlay triangle edges on top of the shaded fill; the plain shaded modes hide 3DFACE / PolyfaceMesh outlines for a clean surface.
  • Each paper-space viewport now renders through its own render_mode (visual style) — the model-space dropdown only governs the Model layout.
  • Relative coordinate entry: @x,y[,z] is relative to the last point, #x,y[,z] forces absolute, and with DYN on bare coordinates default to relative (#26).
  • Dynamic input shows editable boxes near the cursor with the quantity the command is asking for (X/Y, polar distance + angle, a single radius, or an angle in degrees). TAB moves between boxes; typing locks a box to a fixed value while the rest track the cursor; Enter commits the resolved point. Numpad digits are captured too.

Fixes

  • Dynamic input now reports the cursor's Y ordinate correctly in 3D views — it previously always showed 0 because it read the world Z component (#27).
  • ViewCube clicks snap to the picked face/edge/corner while preserving the user's up-sense: the nearest world axis to the current up is chosen and projected onto the new view plane, so neighbouring picks rotate the cube without rolling the screen.
  • Sub-pixel 3D entities (3DFACE, Solid3D, Mesh, PolyfaceMesh, PolygonMesh, Body, Region) keep their true 3D position and Z range when they shrink below the LOD threshold instead of collapsing to a flat z = 0 stub.

Full Changelog: v0.4.1...v0.4.2

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