github HakanSeven12/OpenCADStudio v0.3.0

latest releases: v2026.40.1, v2026.40, v2026.39...
4 months ago

Highlights

  • Spatial index for huge drawings. A new quadtree drives per-frame visibility: wire tessellation, hatch fills, wipeouts and meshes all skip off-screen geometry instead of touching every entity each frame. Pan / zoom on 100 k-entity drawings now stays smooth where the previous version stalled.
  • In-app update notice. On startup the app checks the GitHub releases API; if a newer version is published it pops a small modal with a one-click link to the release page (instead of silently being out of date).
  • Viewport auto-fit fallback. Drawings where the saved viewport view_target is the sentinel (0,0,0) (common on legacy / converted files) now auto-fit to the model contents on first display instead of showing an empty viewport.
  • f64-precision viewport projection. UTM-scale drawings no longer show jitter through paper-space viewports; the projection inner loop runs in f64 throughout.

Performance

  • scene: quadtree primitive for 2D spatial index (727992b)
  • scene: Scene::entity_index — lazy quadtree build (3e87460)
  • scene: quadtree culling in wire tessellation (e43498d)
  • pipeline: per-frame mesh frustum cull (fcf4d4f)
  • pipeline: per-frame hatch+wipeout frustum cull at draw time (b70c9f9)

Features

  • in-app update notice — startup GitHub-release check + modal (86f5ba7)

Fixes

  • scene: viewport auto-fit fallback + f64-precision projection (de37ee0)
  • pipeline: hatch frustum cull was testing AABB in wrong space (6ae3a9d)
  • scene: include camera_generation in hatch/wipeout cache keys (49fddea)

Docs

  • rendering: drop completed Phase 2 from the optimization roadmap (38f9733)

Full Changelog: v0.2.9...v0.3.0

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