github GregTechCEu/GregTech v2.1.2
2.1.2-beta

latest releases: v2.8.8, v2.8.7, v2.8.6...
2 years ago

2.1.2

BETA RELEASE

Featured Changes:

  • Energy Converters

    • Added Energy Converters (like the CEU mod for GTCE)
    • By default, they are disabled
    • The RF <-> EU ratio is configurable, and separated between the 2 conversion modes. By default, it is 4 FE -> 1 EU for both ways
    • Differences from the CEU mod:
      • Converters no longer have Battery slots
      • Converters now have 5 sides for FE input or output
      • No more CEU/CEF, use a Soft Hammer to switch between modes (like Transformers)
  • Optional Voiding Modes on Multiblocks

    • Multiblocks now have modes to selectively enable voiding outputs
    • Can choose between the following modes:
      • Void Nothing (default, original behavior before this change)
      • Void Items (void any excess items output by recipes)
      • Void Fluids (void any excess fluids output by recipes)
      • Void Items and Fluids (void any excess outputs by recipes)
  • Default UI Coloration Config

    • A new config value has been added to colorize GT UIs like GT5 had
    • Default to the classic GT5 blue color, but any color can be chosen (including 0xFFFFFF, for the CE coloration)
  • Fix and optimize many issues with Covers (especially when placed onto Pipes)

  • Redesigned the Clipboard UI (in-inventory and placed in-world)

  • New overlays for Input/Output Hatches and Buses

  • Fix GT GUIs taking longer and longer to open as the world stays open

  • Fix Fluid Prospector and Fluid Rig server-sided crash

  • Added Fertilizer

  • Allow Robot Arm Supply Exact mode to supply over 64 items

  • Fixed Ore Dictionary Filter server-sided crash

  • Reworked internals of the Crafting Station, should perform better and have less issues

  • Fix stack overflow issue with Compact Machines

  • Fix Steam Venting sound not stopping when the machine is muffled

  • Fix Assembly Line and Distillation Tower having no maximum count on Energy Hatches

  • Removed the Sodium Loop

  • Fix Distillation Tower requiring too large of a hatch on some layers

  • Added XP to smelting GT ores

  • Rework Polycaprolactam processing

  • Fix GT Shovels not being able to make Path Blocks

  • Fixed many, many recipe conflicts in the chemical reactor

  • Buffed GT Coal Ore to crush to 2x the normal amount (instead of default amount)

  • New textures for Jetpack Thruster items

  • Fix crash in the TextField widget

  • Fix LuV+ Field Generators using the wrong wires

  • Fix some buttons in UIs having a delay before the tooltip appears

  • Fix potential crash related to Stone Types

  • Add ability for stone types to be added for other mods

  • Added more zh_cn localization

  • Fix maintenance problems not occurring

  • Fix muffler particles having little positional variance

  • Changed prices of Fluid Prospector Terminal App

  • Fixed Heat, Electric, and Frost damage sources ignoring armor

  • Fix issues with user-entered number in Creative Chest/Tank

  • Fix Flint having no decomposition recipe

  • Fix Rubber Planks and Treated Planks not having a burn time

  • Fixed wires not being paintable with a Spray Can

  • Fixed Steam Machines not using the correct duration for all recipes

  • Fixed Miner/Fluid Rig front overlay getting desynced

  • Fixed issue with sounds getting cut off when too many are playing

  • Fixed /gt shader_reload command

  • Fixed a few Material tooltips (Polyethylene, Nickel-Zinc Ferrite, Sugar, Liquid Air)

  • Fixed finding elements from CraftTweaker

  • Fixed issues with Terminal text encoding

  • Fix enchanted items in the Crafting Station getting the "glint" effect over the entire slot

  • Allow Dust and Gem Materials to make Wires

  • Added UU-Matter, to be used in the future

  • Removed Graphene Ingot and Fluid

  • Nerfed the amount of Sticky Resin acquired from Rubber Trees

  • Fixed Catalyst order with Steam Machines in JEI

  • Fixed issues with Stone Types

  • Fixed GT Fluid slots sometimes drawing a Fluid incorrectly

  • Internal: Added flag to force generate a block (useful for Dust-only Materials)

  • Internal: Added PostMaterialEvent which runs after all Materials are added (GT, Addons, and CT)

  • Internal: Fixed the NO_SMELTING flag not always working

  • Internal: Reworked how Not-Consumed inputs are stored internally. Allows for recipes to have any amount of input for not-consumed items/fluids

  • Internal: Deprecated GTValues#isModLoaded(), use the similarly named method from Forge's Loader class instead

  • Internal: Reworked how Fluids are registered (#542)

  • Internal: JEI Preview world no longer gets ticked

Don't miss a new GregTech release

NewReleases is sending notifications on new releases.