Significant changes include:
JIT Sparse Function Table (original work by @riperiperi, work repurposed & PR opened by @LotP1),
Custom Refresh Rate (original work by @jcm93, work repurposed & PR opened by @KeatonTheBot),
A fix for the min/max/close controls being too wide on Windows with the new title bar (by @Daninator1),
And a prod.keys installer helper (by @nicola02nb).
Merged PRs in this release (in the order they were merged):
#280, #282, #285, #258, #281, #250, #309, #310, #238, #313, #311, #95, #302, #257, #233, #329, #319, #330, #331, #339, #340, #352, #353, #332, #343, #342, #363, #356, #371, #338, #381, #383
UI
- Adapt accent color to the system theme
- Works flawlessly on Windows, and has support on Linux depending on your system configuration.
- Moved shader compilation hint, current GPU, and graphics backend to the right side of the status bar, next to the firmware version.
- Moved to a new icon made by @matthew-5pl in #381, which is now used everywhere
- Removed the "Game:" prefix in front of the FPS counter.
- Fix missing total DLC count in the Manage DLC window.
- When clicking the Check for Updates button, it will allow you to click a button to open the changelog of the current version.
- When an update is incoming this button is also present, to show you what the new version has.
- Fix Github & Discord icons getting cuttoff in the About window (#310)
- The about window now has my name and my name only under the maintainer section, and moved the other names previously there below it to "Formerly Maintained By"
- This was done to clear up confusion that the OG maintainers are involved, when they are not.
- Added FAQ, Setup, and LDN guides to the "Help" menu dropdown (#383)
- RPC:
- Added the following games:
- Diablo 3 Eternal Collection
- TSUKIHIME -A piece of blue glass moon-
- Added the following games:
I18N
- Updates to the Korean translation by @Hackjjang (#313, #329, #352, #371)
- Updates to the Spanish translation by @maxdlpee (#332)
- Updates to the Ukrainian translation by @rrondo (#356)
- Norwegian translation by @Daenorth (#338)
HLE
- Cabinet applet (#340)
- Custom refresh rate mode (#238)
-
This does not magically make games able to run at higher framerates without mods.
- This is more akin to a framelimiter, for games which don't have such restrictions, or for when you have mods which enable such framerates.
-
Nerd Zone
- Collapsed XCIFileTrimmerLog implementations into one static class with 2 inner classes.
- Added firmware prefix when the firmware application is loaded
- Additionally allowed providing custom application names & versions, namely for firmware applications.
ARMeilleure
- JIT Sparse Function Table (#250)
- Minor performance increase in some games, bigger increase in others.
- Degrades performance on systems with DDR3 memory.
- Mario Kart Live: Home Circuit now boots (#331, #353)
- Super Tux Kart latest preview now boots (#280, #339)
Vulkan
- Fix PushDescriptors logic (#257)
Platform | Artifact |
---|---|
Windows 64 bit | Release Windows Artifact |
Linux 64 bit | Release Linux Artifact |
Linux arm 64 bit | Release Linux arm Artifact |
macOS | Release macOS Artifact |