github Gravemind2401/Reclaimer v2.1.1608

latest releases: v2.1.1616, v2.1.1615, v2.1.1612...
8 months ago

1608 Patch

  • Fixed some Reach workshop maps not working correctly
  • Increased maximum batch worker count to 30
  • Fixed H2V multiplayer maps not able to open any models
  • Updated RMF importer to work with Blender 4.4

1603 Patch

  • Fixed s3dpak files not working
  • Fixed rigging on H2 MCC models that use node maps
  • RMF material setup for H2 Vista/MCC should work mostly the same as the Xbox version now
  • Fixed the map browser not being able to scan for maps in the main Steam install folder
  • Fixed map browser crashing if no settings were configured yet
  • Fixed two Halo 4 maps being the wrong way around in the map browser

Version 2.1 Changes

Expanded Halo 2 Support

  • Added bitmap, model and BSP support for Halo 2 Vista
  • Added bitmap, model and BSP support for Halo 2 MCC (both compressed and decompressed map files)
  • Added BSP support for Halo 2 beta maps
  • Added bitmap and model support for Halo 2 E3 04 maps

Map Browser

  • A map browser has been added, which provides a quick visual way to locate and open maps without having to find them using the file open menu each time.
  • The map browser can link to your Steam folder, as well as any number of custom folders for non-MCC map files. For non-steam folders, it will search up to 3 sub-directories deep to find map files. When a Steam folder is linked, it will automatically find modded maps from Steam Workshop too.
  • Before using the map browser, you will need to configure the search directories for it in the settings panel
    • For the Steam directory, this must be the "steam library" folder (the parent of the steamapps folder that contains all installed games, for example: C:\Program Files (x86)\Steam)
  • The map browser itself is accessible via View > Map Browser
  • For the map browser to show map thumbnails, you will need to link the Steam library folder. Xbox 360 maps will try to use the .blf thumbnails if available, otherwise they will just use the MCC thumbnails from Steam.
  • If you add/remove workshop mods after the map browser has already searched for maps, you will need to click the "Reload Map List" button in the bottom-left of the map browser to search again

Misc Fixes and Improvements

  • RMF Blender imports now uses the same bone orientation as it used to in AMF, meaning the bones should now be compatible with animations extracted using other tools
  • The RMF importer zip should now install correctly in Blender 4.3
  • Improved support for H1 steam workshop maps
    • Workshop maps should now be able to link back to the shared bitmaps.map file from the MCC install
    • Fixed certain bitmaps not reading in H1 workshop maps
  • Added support for compressed .s3dpak files from Halo CEA on Xbox 360

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