Changelog
this is quite literally the dungeons/domains update
- scripting bug fixes continue to persist
- implemented plugin api for changing scene group loading
- dungeons are now completable (with decent flow)
- spiral abyss (tower) stages now work properly
- challenges have an actual timer now
What's Changed
- Fix bug in quest cond state not equal by @scooterboo in #2393
- Send QUEST_COND_STATE_NOT_EQUAL and QUEST_COND_STATE_EQUAL on login by @scooterboo in #2394
- Alphabetize and Format ScriptLib.java by @scooterboo in #2395
- Fix setPrevScene bug by @scooterboo in #2396
- Fix triggered Monster Tide spawn; fix Tower dungeon handoff by @longfruit in #2397
- Add reset scene tag subcommand by @jie65535 in #2403
- Fix daily dungeon flow by @longfruit in #2398
- Fix reset tag without notification by @jie65535 in #2405
- Fix mirror tower stages; fix tower time challenge and star scoring by @longfruit in #2406
- Fix revives; improve dungeon exit flow by @longfruit in #2409
- Fix typo in start.cmd by @eltociear in #2415
- Add events to support scene group substitution by @longfruit in #2413
New Contributors
- @longfruit made their first contribution in #2397
Full Changelog: v1.7.2...v1.7.3