- Allow palette I/O operations outside of mapped memory (fixes Newer Super Mario Bros. DS)
- Add option to simulate mic blow in pause menu
- Implement 3D texture cache
- Add default 3D upscaling
- Implement w depth buffering
- Implement 3D face culling
- Implement basic 3D shadows
- Improve HLE compatibility (HLE now works with Pokemon HG/SS, Ni no kuni, Ghost Trick, Yu-Gi-Oh! 5D's World Championship 2011, Ace Attorney Investigations 2, possibly more games)
- Add more framelimit options (1x, 1.25x, 1.5, 1.75x, 2x, etc.)
- Add basic custom screen layout creator
- Add option to hide debug stats