github Grantapher/ValheimPlus 10.4.0.0
10.4.0.0 - Map Pin Sharing, Adrenaline Settings and Deep North Additions

4 hours ago

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Behavior Changes

  • Seeds no longer follow Pickable.flowersAndIngredients. They have their own Pickable.seeds setting, which starts at 0, so set it if you boosted seeds before.

Patch Notes

  • New Map.syncPins setting, which shares map pins through the server. Other players' pins appear faded until you click them, and deleting a pin removes it for everyone.
  • New Adrenaline section, covering adrenaline gain and decay, how much adrenaline trinkets need, and how long their effects last.
  • New LootDrop settings for the drop chance of Caller, Vanguard and Protector armor moulds.
  • New Windmill.stopAutoFuelOatThreshold setting, which stops the windmill pulling oats from nearby chests once they hold enough oat flour.
  • New Inventory sizes for the Drakkar, Grausten chest, wardrobe and barrel.
  • New Gathering settings for Timberwood, Petrified Tissue, Obsidian, Ice and Soft Tissue.
  • Pickable now covers newer pickables, such as Lingonberries, Kale, Poteitr, ore and gemstones, and adds seeds, moltenCores and frostCores settings.
  • Moose added to Tameable and Procreation.
  • The Drakkar now shows on the map with Map.displayCartsAndBoats.
  • Fixes Gathering.dropChance, which wasn't doing anything.
  • Fixes auto-deposit duplicating output when only partially outputting to a chest and the ground.
  • Fixes free placement rotation sometimes not working.
  • Fixes some Procreation and Tameable errors.
  • Version numbers drop the leading 0. This release is 10.4.0.0, matching the 10.4.0 shown on Thunderstore and Hexium.
  • Releases no longer include the old valheim_plus.cfg. The config file is created the first time you start the game or server.

Contributors

  • @JF10R - Map.syncPins.
  • @Iceskull7 - Moose support, Timberwood and Petrified Tissue gathering, the new container sizes, the armor mould drop chances, and finding the auto-deposit duplication bug.
  • @Dirrk - Windmill.stopAutoFuelOatThreshold.

Install

See INSTALL.md. Will update as needed, so join the discord if you have issues. Also open to PRs updating this.

Troubleshooting

See TROUBLESHOOTING.md. Will update as needed, so join the discord if you have issues. Also open to PRs updating this.

Compatibility

  • ✅ - Valheim 1.0.20 (n-41) + BepInExPack_Valheim 5.4.2351 + ValheimPlus 10.4.0.0
  • ⛔️ - Anything else

Detailed Patch Notes

  • Map.syncPins
    • The server keeps the world's shared pins and saves them, so pins reach players who were never online at the same time and survive restarts.
    • A pin from another player arrives faded, using the game's own marking for someone else's pin. Left-click it on the large map to adopt it.
    • Deleting a pin removes it for everyone, including players who were offline at the time.
    • Shared pin types are the placeable icons, boss, Hildir and memorial pins. Death, spawn and ping markers stay local.
    • Reading a cartography table no longer deletes shared pins.
    • The server and every client need this version. Players who turn off the game's shared map data won't see shared pins, but they come back when it is turned on again.
  • Adrenaline
    • gainMultiplier scales every adrenaline gain, decayMultiplier scales how quickly the bar drains, trinketCostMultiplier scales how much adrenaline equipped trinkets need, and surgeDurationMultiplier scales how long a trinket's effect lasts.
    • Item tooltips show the adjusted cost and duration.
  • LootDrop armor mould drop chances
    • callerMouldDropChanceMultiplier, vanguardMouldDropChanceMultiplier and protectorMouldDropChanceMultiplier each cover a set's helmet, chest and leg moulds, and stack with lootDropChanceMultiplier.
  • LootDrop.lootDropChanceMultiplier = -100
    • Drops with a chance of 30% or less use the game's pseudo-random counter, which still awarded a drop whose chance had been set to 0. Those drops are now removed instead.
  • Gathering.dropChance
    • A 2024 change inverted its check, so it skipped the chance-based drops it is meant for, such as muddy scrap piles, and could reduce guaranteed drops instead. It works as described again.
  • Gathering
    • New timberwood, petrifiedTissue, obsidian, ice and softTissue settings.
    • Each setting's description now names the item as it appears in game.
  • Pickable
    • New items in edibles, materials and valuables, and new seeds, moltenCores and frostCores settings.
    • Seeds, now in seeds, used to follow flowersAndIngredients. Entrails moved to flowersAndIngredients.
  • Inventory
    • New drakkarInventory*, graustenChest*, wardrobe* and barrel* settings. The Drakkar no longer uses the longboat's size.
  • Windmill.stopAutoFuelOatThreshold
    • Stops pulling oats once nearby chests hold this much oat flour. Barley and oat seeds are still pulled.
  • Auto-deposit
    • When a chest could only fit part of a machine's output, the deposited part was also dropped on the ground. Only the remainder is dropped now.
  • Auto-fuel
    • Machines now look up nearby chests once per update instead of twice, and work out their stop thresholds once instead of once per chest.
  • Free placement rotation
    • Stopped working whenever V+ re-applied its patches, such as when joining a server or changing a setting.
  • Procreation and Tameable
    • Some objects, such as nameable build pieces and modded creatures, have these components without being a creature. They threw errors when loaded or when selected in the build menu.
  • Version scheme
    • Versions are now Major.Minor.Patch.0. The fourth part only exists for the game's version format and stays 0.

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