github GloriousEggroll/proton-ge-custom GE-Proton11-9
GE-Proton11-9 Released

2 hours ago

Hotfix release:

GE-Proton11-9

Video Playback

  • Added a fix for Crimson Desert getting stuck after selecting Play or starting a new game due to
    looping menu-video playback. Affects both Wine-Wayland and XWayland.

Rendering and HDR

  • Added automatic HDR detection for DX11/DXVK and DX12/VKD3D-Proton with Wine-Wayland or Gamescope.
  • PROTON_ENABLE_HDR=1 and PROTON_USE_HDR=1 are no longer required. HDR must still be enabled in
    the desktop or Gamescope.
  • Corrected a Wine-Wayland detection regression that incorrectly reported HDR displays as SDR,
    affecting Dragon's Dogma 2 and other games on compositors without optional Windows-specific color-
    management extensions.
  • Preserved SDR fallback when HDR is unavailable or disabled.
  • Retained legacy HDR overrides. Use DXVK_NO_HDR=1 to disable HDR reporting.
  • Updated the README with automatic HDR setup instructions.

Pre-hotfix changelog:

GE-Proton11-8

Changes since GE-Proton11-7.

Component Updates

  • Updated Wine bleeding-edge, DXVK, VKD3D-Proton, VKD3D, D7VK, DXVK-NVAPI, DXVK-IGDext, FEX,
    lsteamclient, wineopenxr and protonfixes.
  • Rebased the downstream patch stack and removed patches superseded upstream.

Controllers

  • Added automatic PlayStation-to-XInput fallback when Steam Input is disabled, including
    appropriate controller identity and button origins for supported games. Native controller
    handling and real Steam Input take priority.
  • Removed most (now obsolete) game-specific Sony fallback overrides; improved compatibility with Grandia I/
    II, Lunar, Sky, God of War Ragnarok and Horizon Zero Dawn.
  • Fixed Diablo IV's startup DualSense detection and added DualSense Edge compatibility.
  • Fixed Castlevania Anniversary Collection controller replacement and late connection.
  • Improved DS4 speaker audio, Sony controller hotplugging, Death Stranding speaker switching
    and Monster Hunter Wilds haptics. Addressed audio initialization races and expensive
    controller polling.
  • Added Switch Pro/compatible controller XInput support and corrected Dynasty Warriors 8
    DualSense mappings.

Steam Overlay

  • Fixed Guide-button overlay not closing under Wine-Wayland, including Labwc and Warframe.
  • Improved overlay cursor ownership and visibility; fixed a Wine-Wayland clipboard-related
    World of Warcraft crash.

Wayland and Windowing

  • Fixed fullscreen Alt+Tab restoration in Guild Wars Reforged
  • Fixed startup/minimize recovery for Deadlock on Niri. Added cross-driver suppression of the
    transient minimized-window white rectangle. (#781, [#762]
    (#762))
  • Improved Battle.net tray-menu rendering, positioning, keyboard focus, cursor handling and
    tray recovery.
  • Fixed Warframe's missing launcher settings dialog and disappearing cursor.
  • Fixed Touhou 11's unwanted fixed-window resizing
  • Fixed Zenless Zone Zero launcher window being mistaken for a tray menu.
  • Improved GNOME direct-scanout compatibility, Vulkan surface opacity metadata and cursor
    confinement updates.
  • Preserved Assassin's Creed DX10 fullscreen mode across Alt+Tab.

Video Playback

  • Improved VRChat YouTube, HTTP MP4, HLS, MPEG-TS and RTSP playback, including URL
    compatibility, playlists, seeking, pause/resume, audio synchronization and periodic
    streaming stalls.
  • Enabled AV1 decoding through dav1d.
  • Fixed Resident Evil 4 video corruption and improved intro playback performance
  • Fixed WUCHANG skill-preview videos. ([#775](https://github.com/GloriousEggroll/proton-ge-custom/
    issues/775), #787)
  • Added playback fixes for Borderlands 3, Saku Saku, Fairy Fencer F Advent Dark Force,
    SHUFFLE! Essence+, Hatsumira, Colin McRae Rally 3 and One Piece: Pirate Warriors 4.
  • Fixed interrupted music in T4C Neerya and an audio-sample memory leak affecting Apple
    Jack.
  • Fixed Way of the Samurai 4 movie-skipping crashes.
  • Improved King of Fighters XIII and Taito Type X2 movie compatibility, added DirectDraw
    video-overlay emulation, and fixed a seeking deadlock affecting SNK Heroines.

Rendering and HDR

  • Added reported-working StarCraft II GPU-hang workaround. ([#790](https://github.com/
    /issues/790))
  • Fixed Meridian: New World's dark lighting and scrolling flicker through Wine-Mono/FNA
    stencil-state fixes.
  • Fixed Le Mans Ultimate initialization and HUD/text rendering through Direct2D
    improvements. (#777)
  • Enabled Warframe's DX11 HDR detection and added SDR fallback when HDR is requested but
    unavailable on the output.

Protonfixes

  • Project Torque: corrected .NET dependencies and disabled Xalia to prevent startup
    problems.
  • The Witcher 3: hid Wine exports to restore graphics features disabled by the game's Wine
    detection.
  • Added or updated fixes for A Way Out, Way of the Samurai 4, Ceville, Kanvas Launcher and
    the original Call of Duty's non-Steam release.
  • Updated the UMU database and fixed the unzip dependency URL.

Other Changes

  • Added opt-in Bluetooth LE support for applications such as Zwift and Rouvy using
    PROTON_ENABLE_WINEBTH=1.
  • Fixed unsafe timing-source selection, process-exit hangs, Richard Burns Rally's exit
    crash, and serial-port probing that disrupted Sinden lightguns.
  • Added SHA-256 certificate-property support for MTA and corrected incomplete TLS-record
    handling.
  • Restored ARM64 DXVK-NVAPI builds, enabled FEX disk caching by default, and updated
    upstream game/launcher compatibility fixes.
  • Expanded controller documentation and replaced obsolete RDNA3-specific FSR4 guidance with
    PROTON_FSR4_UPGRADE.

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