github GloriousEggroll/proton-ge-custom GE-Proton11-10
GE-Proton11-10 Released

2 hours ago

Component Updates

  • Wine: Valve bleeding-edge 2026-10-16. This brings upstream syscall emulation through Syscall User Dispatch and native-syscall handling for EAC (EOS) launchers. Also included: Xalia now shuts down cleanly, fewer spurious X11 mouse movement events, a Witcher 3 controller rescan fix, and a ddraw fix for paletted primary surfaces.
  • Wine: PROTON_LIMIT_ADDRESS_SPACE and its address-space limits for Reverse: 1999 and Blue Protocol: Star Resonance were removed upstream.
  • DXVK: v3.1.1-134. Includes D3D9 texture, StretchRect and device-reset fixes, D3D8 CopyRects rework, a workaround for an EA anti-cheat code-signing crash, shader cache fixes, and zero-initialized shader scratch memory for Call of Duty: Ghosts.
  • D7VK: rebased onto DXVK v3.1.1.
  • VKD3D-Proton: fixes synchronization around queued transfer operations.
  • FEX: FEX-2610-30.

Controllers

  • The automatic PlayStation controller XInput fallback no longer rescans every HID device each time a game polls an empty controller slot. Since GE-Proton11-8 this caused large slowdowns, even with no controller connected:
    • Path of Exile ran at ~50 FPS instead of 200+ (#862).
    • Le Mans Ultimate slow-motion physics with a Moza wheel (#777).
    • Story of Seasons: Friends of Mineral Town lost FPS with PROTON_PREFER_SDL (#850).
    • Setting PROTON_SONY_AUTO_XINPUT=0 confirmed this was the cause in #862; the fix itself has not been confirmed in-game yet.
  • Sackboy: A Big Adventure and Rune Factory 4 Special now default to PROTON_SONY_AUTO_XINPUT=0. This fixes the DualSense being assigned to player two in Sackboy and scrambled DS4 input in Rune Factory (#843). The variable was confirmed by two users.
  • Bluetooth DualShock 4 and DualSense rumble now works through the XInput fallback, and input no longer stops after the first rumble (#853, thanks @ilyasbounoua). Native hidraw games on Bluetooth keep the extended controller reports (gyro and touchpad).
  • PROTON_SONY_HIDRAW_XINPUT, PROTON_SONY_AUTO_XINPUT, PROTON_DUALSENSE_HAPTICS_PREFER_NON_EVENT and PROTON_DEATH_STRANDING_CONTROLLER_EFFECTS now reach the HID bus driver; previously the driver ignored them.

Wayland and Windowing

  • GNOME: fixed games and launchers closing when a window that owns a popup is destroyed (mutter: "destroyed popup not top most popup"). This affected AION 2 and Battle.net auto-login with PROTON_ENABLE_WAYLAND=1 (#834). Not yet confirmed on GNOME.

Video Playback

  • MonoGame games no longer stall or crash when a song is played again, for example Picross for a Cause (#839, thanks @Petru101).

Rendering and HDR

  • KDE Plasma: HDR detection now uses KWin's per-monitor HDR state. HDR monitors are detected even when SDR brightness is set to the HDR reference level. Other compositors keep the existing detection (#838).

Other Changes

  • Arknights: Endfield: added the ACE anti-cheat driver fixes from dwproton (#847):
    • DriverEntry is called with a kernel-mode return address.
    • ntoskrnl fixes: MmCopyMemory, ServiceKeyName, MDL section views and PsGetContextThread.
    • A stub lsass.exe (SamSs) service is added and started.
    • This matches dwproton. The remaining ACE bugcheck 0x65636154 is still unresolved there too.
  • Star Citizen: loads the game's bundled AMD AGS library again, as GE-Proton11-6 did. This should avoid the EAC "Untrusted system file" violation and error 30033 (#858). Not yet confirmed in-game.
  • Faster shared SRW lock releases. Lock-heavy games spend less time in ntdll; Microsoft Flight Simulator 2024 went from 24.5% to 19.1% (#844, thanks @smatkovi).
  • Build: clang/libc++ and llvm-libc build fixes (#835, thanks @FireBurn).

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