github Gibberlings3/Tweaks-Anthology v17
Version 17

latest release: v18
4 months ago

"That’ll teach those other horses to take drugs."

  • Tweaks Anthology now has a batch installer; see the relevant section of the readme for details.
  • Updated the Russian, French, Spanish, Italian, and Chinese translations
  • Version 17 is the largest expansion of the Anthology.
    • Luke leveraged the expanded possibilities of EEex on the EEs, creating an entire new section of the mod, NWN-Style Feats: Disarm Class Feat for Rogues, Knockdown Class Feat for Fighters and Monks, Spellcaster Skill/Counterspell Class Talent, Spontaneous Casting for Clerics, Weapon Finesse Class Feat for Thieves, Dual-Wield Class Feat for Rangers, NWN-Style Armor vs. Dexterity, Defensive Roll Class Feat for Thieves, Divine Grace/Dark Blessing Feat for Paladins/Blackguards, Good Aim Racial Feat for Halflings, Cleave Class Feat for Fighters and Monks, Sneak Attack Class Feat for Blackguards, Fearless Racial Feat for Halflings, Poison Save Class Feat for Assassins, Planar Turning Class Feat for Clerics/Paladins, Circle Kick Class Feat for Monks, NWN-Style Barbarian Rage, "Force" the Archer Kit to Use Bows, Blind Fight Innate Feat for Berserkers, Dirty Fighting Class Feat for Chaotic-Aligned Rogues, Overwhelming/Devastating Critical Class Feat for Trueclass Fighters, Self Concealment Class Feat for Monks, Parry Mode Kit Feat for Blades and Swashbucklers, Armored Caster Class Feat for Bards, Trackless Step Class Feat for Rangers, Nature Sense Class Feat for Druids, Uncanny Dodge Class Feat for Barbarians and Rogues, NWN-Style Sneak Attack/Crippling Strike Class Feat for Thieves and Stalkers, Evasion Class Feat for Thieves and Monks, Spell Penetration Class Feat for Spellcasters, Smite Evil/Good Class Feat for Paladins/Blackguards, Woodland Stride Class Feat for Druids, Bane of Enemies Class Feat for Rangers, Cantrips for Spellcasters, Animal Companion Class Feat for Beastmasters, and Opportunist Class Feat for Chaotic-Aligned Rogues.
    • In addition to the massive expansion above, Luke also contributed PnP Potions, More Sensible Cowled Wizards, Hide Visual Effects from Invisible Enemies, More Stoneskin Feedback, Improved Cure/Cause Wounds, Make Grease Ignitable, Make Bears and Boars Continue Fighting after Reaching 0 Hit Points, Limit Resting Mechanic, Make Infravision Useful, Alternate Concentration Checks, Revised Troll Regeneration, More Sensible Fireshield, More Sensible Blade Barrier, Dynamic FPS Change, More Sensible Morentherene, NWN-Style Summons, and Make Rancor +1 a Bit More Reliable.
    • argent77 added Automatic "Chapter Saves" in PsT:EE, Restored Loading Hints, Automatic Transition to the Heart of Winter Expansion, Static PsT Character Portraits, and Colorize NPC Names and Tooltips
    • CamDawg added Sensible Regeneration When Traveling, Automatic Use of Ranger Tracking Skill, Outline White Spell Icons for Accessibility, Explicit Cast Warnings, Karoug Weapon Vulnerability Adjustments, and Allow Monks to Change Damage Types with Hand Weapons
    • First time contributor dark0dave added Yoshimo to Imoen Experience Transfer and Better Shadows of Amn Start
  • Fixes/Improvements:
    • The component to remove the experience cap also tries to extend kit ability tables to level 50, if they don't already extend that far. The algorithm to extend the tables has been adjusted to (hopefully) capture the 'one use per X levels' abilities better.
    • Reveal City Maps When Entering Area now works on EET. By necessity this component also fixes a script loop for an area in BG proper on oBG/Tutu games but due to a bad logic check it was not being applied
    • Restore SoA Load Screen Logo would not work on a few edge cases and has been fixed
    • Revamped the Gradual Drow Item Disintegration component, and also made it better account for EE changes
    • Added two variants to Breakable Iron Non-Magical Shields, Helms, and Armor to allow armor to gradually degrade rather than just break. Streamlined helmet breakage to be more robust by no longer requiring any scripting and fixed a bug where items could break in the Black Pits campaign.
    • The Mutliple Strongholds component could add duplicate replies to Nalia's dialogue on BG2EE/EET games
    • Multiple Strongholds also has some fixes for the druid grove. Faldorn only used her abilities when facing a druid in solo combat so she now uses them on everyone. The changes to make the grove available to everyone was not removing the block for shamans
    • PsT items are now better handled by the various stacking tweaks; most notably charms are now handled by Increase Potion Stacking instead of Increase Jewelry, Gem, and Miscellaneous Item Stacks
    • Fixed a potential issue where the Separate Resist Fire/Cold Icon into Separate Icons component would leave the original icons instead of just replacing them
    • Increase Party Movement Speed and/or Casting Speed Outside of Combat could sometimes not clear haste during combat. In addition there are also now more options for this component available in the customization text file, cdtweaks.txt.
    • Alter Weapon Proficiency System had a couple of fixes:
      • It could double-apply a racial bonus with ranged weapons by e.g. applying the bonus to a bow and also to an arrow.
      • Weapons which provide their own bonus to use (e.g. Black Blade of Disaster) were not being updated to the new proficiencies.
      • The BG and IWD options now have better, more accurate, more consistent proficiency descriptions.
      • For the IWD option, existing flail profs could be mapped to halberd
      • The new proficiencies that include spears will now mention javelins if Project Javelin is installed
    • Fixed a small error in Personalize Automatic Save Names
    • Proficiency Rules on Dual-Classed Characters was giving fighter/mages an extra spell on every level
    • Alter Hostile Rest Spawns could fail on area files with unusual structure; this is now better identified and handled
    • Fixed a dialogue loop in Make Khalid a Fighter-Mage (thanks jastey). Khalid's name was also wrong if he was spawned in SoD.
    • Unique Icons was miscoloring one of the plumed helmets by applying coloring meant for the plume to the helmet instead
    • Freedom is now excepted from Level-Locked Spell Scrolls because it could otherwise screw over a party
    • Faster Chapter One and Two Cutscenes and Dreams could miss patching a script on oBG2. It's also now available for BGT and EET games.
    • Rest Anywhere wasn't targeting the correct area bits on some platforms
    • Allow NPC Pairs to Separate now works for NPC pairs in SoD (Khalid/Jaheira and Minsc/Dynaheir)
    • Harrold's dialogue in Friendly Random Drops > Exchange with merchants is copied and updated from Flynn's dialogue, but due to a code typo several references were not being updated correctly. Also fixed an issue where the third level Dragon's Eye drop could be blank because the component was providing stacks of 0 for the ammo that could drop.
    • During the original three Bio romances for males (Aerie, Jaheira, Viconia) they snipe at each other during LTs and eventually force a decision on the player of which romance to pursue. Surprisingly, these were never disabled by the Allow multiple romances option of Romance Cheats. The altercations will still occur, but all of the romances will still continue.
    • Two-Handed Axes could have minor errors if Braegar was installed due to the compatibility code
    • Maximum HP Creatures now accounts for the non-standard dice sizes of Dwarven Defenders (d12) and Dragon Disciples (d6). It will also roll through level 20 if Allow HP Rolls Through Level 20 is installed
    • Everyone Gets Bonus APR from Specialization was not providing APR bonuses to monks or non-joinable NPCs
    • Fixed an issue with More Interjections that would occur specifically on reinstalls
    • Added a config option for Maximum HP Creatures to change the percentage or add a flat bonus
    • The various components that change druids to use cleric XP progression didn't work on IWDEE due to bad whitespace detection.
    • No Traps or Locks now has two more variants to better refine which traps to remove
    • Khalid and Jaheira could leave permanently if sent to the FAI with Send BioWare NPCs to an Inn on oBG or Tutu games
    • Increase Party Movement Speed and/or Casting Speed Outside of Combat now uses a custom portrait icon for its haste effects, added a customization config option, and slightly updated its in-game text
    • Allow Monks to Wear Helmets has been renamed to Expand Usable Monk Equipment, as it now allows monks to use staves, helmets, or both.
    • A dialogue fix for the NORH, as part of Multiple Strongholds, was being executed as part of the de'Arnise Keep changes
    • Move NPCs to Convenient Locations now has a 'move everyone' option. Also fixed a small bit of Alora's dialogue breaking immutability.
    • The IWD options of the Alter Paladin Spell Progression Table and Alter Ranger Spell Progression Table lower the level where these classes get their first spell; however their caster levels are still pegged to when they used to get their first spell. Their caster levels are now adjusted to match.
    • Weapon Animation Tweaks will no longer change morningstars to use the mace animation.
    • Items created by Two-Handed X and Wear Multiple Protection Items > PnP restrictions will no longer get charges drained by creatures like nishruu or magic golems
    • Added a 'dual-class adjustment' config option for loosening equipment restrictions as part of the Change Equipment Restrictions for Druid Multi- and Dual-Classes component
    • Some of the components that use a weapon's animation to determine what kind of weapon it is—such as Weapon Animation Tweaks—weren't properly accounting for the new animation styles introduced in One Pixel Productions and the Enhanced Editions
    • Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab] was not clearing one journal entry on BGEE/EET games
    • Alter Druid Spell and Level Progression Tables now offers two new progressions for druid XP, based on the normal IWD and BG/BG2 XP progression
    • The Avatar Morphing Script will now work for monk if their default animation has been changed to a cleric, e.g. if allowing monks to use staves via the Expand Usable Monk Equipment component
  • Mod conflict issues:
    • A number of updates for EE Fixpack compatibility
    • Increase Jewelry, Gem, and Miscellaneous Item Stacks could interfere with a critical item from Throne of Mad God, so that specific item is no longer altered
    • Resolved a potential conflict between the Friendly Random Drops component and IWD Fixpack
    • A couple of components within Anthology would conflict if they were installed out of the order they are presented in the installer. These conflicts have been resolved between Send BioWare NPCs to an Inn and More Interjections; Disable Portrait Icons Added by Equipped Items and Separate Resist Fire/Cold Icon into Separate Icons; all of the Two-Handed X components and the variants of Alter Weapon Proficiency System; the cleric XP variants of the Alter Druid Spell and Level Progression Tables and the Change Experience Point Cap components
    • Use BG Walking Speeds will now apply to Grey the Dog
    • Taerom Makes Additional Ankheg Armors will now skip if the same component from Tweaks and Tricks is installed
    • Resolved a conflict between Allow Arcane Spellcasting in Heavy Armor and Artisan's Eldritch Knight and Bardic Wonders. Both had an option for armored casting but were still receiving miscast penalties; these penalties no longer apply
    • Two druid helmets added by DSotSC were being made unusable by Change Equipment Restrictions for Druid Multi- and Dual-Classes
    • Various components now account better for the updated IWD2 Ease-of-Use mod and the new Talents of Faerûn mod, mainly by skipping if functionally similar components are already installed
    • The various two-handed items created by the Two-Handed X components are no longer usable by Amber as she refuses to use two-handed weapons
    • Add Map Notes will now account for changes from The Calling to the Gnoll Stronghold
    • Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes now accounts for the Staff of the Gorgon from SP Collection
    • Resolved a conflict between Friendly Random Drops and the IWDEE-specific Item Tweaks component from SubtleD's Item Tweaks
  • Internal stuff:
    • Exchanges for Friendly Random Drops > Exchange with merchants are now flagged in dialogue as 'execute immediately' in the EEs
    • Upgraded to a custom variant of k4thos's joinable NPC detection for more reliable detection of joinable NPCs. All components which had to distinguish between joinables vs. non-joinables now uses the new code.
    • Standardized and updated multiple libraries as part of an internal re-organization process
    • Unique Containers has a rash of fixes for bags from other mods; the code targeting bags from Unfinished Business was removed as the mod fixed these issues a while back
    • Death Cam's Easter egg wasn't working

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