github Genesis-Embodied-AI/genesis-world v1.4.1

4 hours ago

This release focuses on significantly improving performance on large scale scenes for both CPU and GPU. The speed is now slowing down sub-linearly wrt the number of islands on both CPU and GPU, and Jacobi equilibration for imbalanced scenes is much cheaper, and contact-rich scenes are much faster on CPU.

New Features

Bug Fixes

  • Decode normalized integer glTF accessors instead of reading their raw values. (@VihaanAgarwal) (#3330)
  • Preserve glTF normals and texture coordinates. (@jeetrex17) (#3323)
  • Honor joint actuator force range for MJCF. (@duburcqa) (#3328)
  • Open an exported scene on any platform and through gs launch. (@duburcqa) (#3340)

Miscellaneous

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