github Genesis-Embodied-AI/genesis-world v1.3.0

2 hours ago

This release extends differentiable rigid body simulation, which is no longer considered experimental. Moreover, torsional and rolling friction have been added, as part of a broader ongoing effort to bridge the sim2real gap.

friction_breakaway.py (pyramidal left, elliptic right) torsional_grasp.py rolling_coast.py
friction breakaway torsional grasp rolling coast

Breaking

  • [BUG FIX] Record camera videos of any length at a chosen framerate. (@duburcqa) (#3107, #3120)

New Features

Bug Fixes

  • Fix missing buoyancy on rigid bodies submerged in SPH fluid. (@yeezhouyi) (#2857)
  • Fix rendering assets pairing base color with emissive map. (@duburcqa) (#3088)
  • Fix camera sensor not being refreshed after scene reset. (@thanyu-hub) (#3100)
  • Fix transparency not deterministic in Rasterizer. (@duburcqa) (#3108)
  • Fix per-environment queries of link inertial properties and energies. (@duburcqa) (#3114)
  • Fix wrong mechanical energy and speed up computations. (@duburcqa) (#3121)
  • Fix handling of negative index for rigid accessor filter 'envs_idx'. (@jeetrex17) (#3117)

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