github Genesis-Embodied-AI/genesis-world v1.1.2

19 hours ago

This minor release introduces morph pose offset to finally provide a viable solution to the long-lasting inconstency of spatial accessors related to non-standard mesh axes conventions (0.3.13) and inertia alignment (0.4.4). Besides, fixed-size buffers are now sized more tightly to significantly reduce the default memory footprint.

Breaking changes

  • Add morph pose offset and relative-frame pose accessors for rigid bodies. (@duburcqa) (#2934)

New Features

  • Add pruning-aware sizing of contact constraint buffers using 'max_contacts' option. (@duburcqa) (#2928)

Bug Fixes

  • Fix island support in rigid body solver. (@duburcqa) (#2930)
  • Fix serialized batched simulation on CPU scaling sub-linearly. (@duburcqa) (#2929)

Miscellaneous

  • Allocate rigid entity Jacobian and IK fields lazily on first use. (@duburcqa) (#2933)

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