github Genesis-Embodied-AI/Genesis v0.4.4

6 hours ago

Breaking changes

  • [FEATURE] Improve numerical stability of simulation by aligning inertial axes of free joints. (@duburcqa) (#2569, #2571, #2573, #2575)
  • [BUG FIX] Fix default armature incorrectly applied on free joints for MJCF. (@duburcqa) (#2584)
  • [MISC] Set 'RigidEntity.set_quat(..., relative=True)' by default. (@duburcqa) (#2592)
  • [MISC] More realistic default material density for Rigid. (@duburcqa) (#2378)

New Features

  • Support batched camera for Rasterizer. (@duburcqa) (#2564)
  • Add MacOS support for separated envs rendering with Rasterizer. (@duburcqa) (#2560)

Bug Fixes

  • Fix flickering issue for temperature sensor debug draw. (@duburcqa) (#2557)
  • Fix batched env separated rendering with Rasterizer.
  • Fix interactive viewer race condition when running background thread. (@duburcqa) (#2585)
  • Fix color overwrite for MJCF without visuals. (@duburcqa) (#2586)
  • Fix batched sensor read when combining multiple sensor types. (@Milotrince) (#2581)
  • Fix USD parsing. (@duburcqa) (#2594)
  • Fix GPU synchronization issue on Apple Metal. (@duburcqa) (#2600)
  • Fix degenerated invweight computation. (@duburcqa) (#2598)
  • Fix viewer plugin registration after build. (@duburcqa) (#2601)
  • Fix motion planning crashing for short path < 3 nodes. (@Lidang-Jiang) (#2610)
  • Fix mouse interaction void ray casting. (@duburcqa) (#2611)
  • Fix IK solver using wrong entity's DOFs for multi-robot scenes. (@Lidang-Jiang) (#2612)

Miscellaneous

  • Improve mouse interaction visualization. (@duburcqa) (#2574)
  • Add support of batching to 'RigidLink.set_mass'. (@duburcqa) (#2578)
  • Refactor rigid benchmarks into reusable scene factories. (@hughperkins) (#2577)
  • Re-raise viewer exception running in background thread. (@duburcqa) (#2583)
  • Support non-blocking scene reset for rigid solver. (@duburcqa) (#2580)
  • Support more recent GPU devices by migrating Quadrants to LLVM 22. (@hughperkins) (#2595)
  • Migrate materials to new pydantic based options with strict validation. (@duburcqa) (#2597)
  • Disable perf dispatch re-benchmarking to reduce performance penalty. (@erizmr) (#2599)
  • Tune kernel dispatch heuristics to reduce wrong selection. (@erizmr) (#2605)
  • Rename 'Drone.set_propellels_rpm' in 'Drone.set_propellers_rpm'. (@Lidang-Jiang) (#2609)
  • Speed up simulation by tuning tiled Hessian block size. (@hughperkins) (#2617)
  • Optimize performance of collision detection using hardware-derived thread count. (@hughperkins) (#2616)

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