github Genesis-Embodied-AI/Genesis v0.4.3

9 hours ago

This release introduces additional sensors while significantly speeding up collision detection on GPU (up to 30%). As usual, a few bugs have been fixed.

New Features

Bug Fixes

  • Fix rendering FEM vertex normals in interactive viewer. (@duburcqa) (#2555)
  • Fix support of ellipsoid geometry. (@duburcqa) (#2554)
  • Fix mujoco compatible URDF parsing. (@duburcqa) (#2547)
  • Fix typing, validation, and compatibility issues with structured options. (@duburcqa) (#2548)

Miscellaneous

  • Speed up rigid collision detection on GPU for generic convex meshes. (@hughperkins) (#2527)
  • Fix spurious Quadrants compilation warnings. (@duburcqa) (#2546)
  • Improve typing of 'add_entity', 'add_sensor'. (@duburcqa) (#2552)
  • Add init/destroy registration mechanism for external modules. (@duburcqa) (#2551)
  • More flexible and reliable sensor plugin registration mechanism. (@duburcqa) (#2553)

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