github Genesis-Embodied-AI/Genesis v0.4.0

5 hours ago

This release completes the migration to Quadrants, our own high-performance cross-platform compiler which originally started as a fork of the official Taichi project back in May and has now sufficiently diverged to be renamed. Beyond that, this release polishes the newly introduced USD parser and the external interactive viewer plugin mechanism. Finally, the performance of the simulation has been significantly improved for collision-heavy scenes (up to 30%) and robots using capsule/sphere collision geometries (up to 20%).

Breaking changes

New Features

Bug Fixes

Miscellaneous

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