The shared versions of wine-gecko-2.47.4
and wine-mono-9.1.0
are bundled within these packages, this will help reduce the install footprint when using multiple wineprefixes.
Requirements
- macOS Catalina and greater
- GStreamer.framework installed for all users.
Apple Silicon support?
Both wine & wine64 will function via Rosetta2
macOS Mojave and lower support?
See macports-wine, this will aid in compiling modern wine on macOS 10.11 and later.
Applied patches
winemac.drv: No Flicker patch
- Bugzilla 34166DSDPlus crashes
- Bugzilla 56441
Multiple Rosetta2 specific fixes/hacks @mrpippy
As per Alexandre Julliard applying these patches is fine.
If you mean applying them to your package, sure, that's fine.
Additional Staging patch
This can be enabled using
export WINEMSYNC=1
D3DMetal
These builds support Apples D3DMetal translation layer or as the wine community is calling it GPTK.
To install this download the latest version Game_porting_toolkit
via https://developer.apple.com/download/all/?q=game
How to apply D3DMetal-v1.1 to Wine Devel
ditto /Volumes/Game\ Porting\ Toolkit-1.1/redist/lib /Applications/Wine\ Devel.app/Contents/Resources/wine/lib
Please note
Do not report issues to Winehq after applying D3DMetal
How to enable no flicker;
To enable set the following registry key in your wineprefix:
[HKCU\Software\Wine\Mac Driver]
"ForceOpenGLBackingStore"="y"
MoltenVK
Stock v1.2.9 built using GitHub actions this improves performance with DXVK-macOS.
DXVK cache files need to be removed to work
Use the following env;
MVK_CONFIG_RESUME_LOST_DEVICE=1 // XXX Required by WINE (doesn't handle VK_ERROR_DEVICE_LOST correctly)
Don't report wine(64) issues here
File bug reports on Winehq Bugzilla, you can file an issue here if wine(64) complains about a missing dylib otherwise report all issues on Winehq.