github Gcenx/macOS_Wine_builds 9.6

latest releases: 9.21, 9.17, 9.15...
7 months ago

The shared versions of wine-gecko-2.47.4 and wine-mono-9.0.0 are bundled within these packages, this will help reduce the install footprint when using multiple wineprefixes.


Requirements


Apple Silicon support?

Both wine & wine64 will function via Rosetta2


macOS Mojave and lower support?

See macports-wine, this will aid in compiling modern wine on macOS 10.11 and later.


Applied patches


Multiple Rosetta2 specific fixes/hacks @mrpippy

As per Alexandre Julliard applying these patches is fine.

If you mean applying them to your package, sure, that's fine.

Additional Staging patch

This can be enabled using

export WINEMSYNC=1

D3DMetal

These builds support Apples D3DMetal translation layer or as the wine community is calling it GPTK.
To install this download the latest version Game_porting_toolkit via https://developer.apple.com/download/all/?q=game


How to apply D3DMetal-v1.1 to Wine Devel

ditto /Volumes/Game\ Porting\ Toolkit-1.1/redist/lib /Applications/Wine\ Devel.app/Contents/Resources/wine/lib

Please note

Do not report issues to Winehq after applying D3DMetal


How to enable no flicker;

To enable set the following registry key in your wineprefix:

[HKCU\Software\Wine\Mac Driver]
"ForceOpenGLBackingStore"="y"

MoltenVK

Stock v1.2.7 built using github actions this improves performance with DXVK-macOS.
DXVK cache files need to be removed to work

Use the following env;

MVK_CONFIG_RESUME_LOST_DEVICE=1      // XXX Required by WINE (doesn't handle VK_ERROR_DEVICE_LOST correctly)

Don't report wine(64) issues here

File bug reports on Winehq Bugzilla, you can file an issue here if wine(64) complains about a missing dylib otherwise report all issues on Winehq.

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