github Gcenx/macOS_Wine_builds 10.3

3 days ago

The shared versions of wine-gecko-2.47.4 and wine-mono-9.4.0 are bundled within these packages, this will help reduce the install footprint when using multiple prefixes.


Requirements


Apple Silicon support?

wine will function via Rosetta2


macOS Mojave and lower support?

These packages only support macOS Catalina (10.15.4) or greater.
macOS Sierra though macOS Mojave can be installed via MacPorts.

macOS Mojave itself requires forcing MacOSX10.13.sdk and forcing a 10.13 deployment target to support building i386 architecture.
wine on macOS Sierra/macOS Mojave requires MacPorts +universal meaning building for i386 & x86_64


Applied patches

  • HACK: Steam - Make Steam render
  • wined3d: HACK: Use the Vulkan renderer on macOS for d3d10/11 applications
  • winemac: HACK: Add tiny_cursor_clip
  • winemac: HACK: exports for DXMT
  • winemac.drv: No Flicker patch - Bugzilla 34166

Applied staging patches

  • HACK: Battle.net - Make Battle.net render

Multiple Rosetta2 specific fixes/hacks @mrpippy

As per Alexandre Julliard applying these patches is fine.

If you mean applying them to your package, sure, that's fine.

How to enable no flicker;

To enable set the following registry key in your wineprefix:

[HKCU\Software\Wine\Mac Driver]
"ForceOpenGLBackingStore"="y"

MoltenVK

Stock v1.2.11 built using GitHub actions this improves performance with DXVK-macOS.
DXVK cache files need to be removed to work

Use the following env;

MVK_CONFIG_RESUME_LOST_DEVICE=1      // XXX Required by WINE (doesn't handle VK_ERROR_DEVICE_LOST correctly)

Don't report wine(64) issues here

File bug reports on Winehq Bugzilla, you can file an issue here if wine(64) complains about a missing dylib otherwise report all issues on Winehq.

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